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OpenMW/apps/openmw/mwphysics
2023-12-09 14:50:02 +01:00
..
actor.cpp In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel. 2023-03-16 22:07:26 +01:00
actor.hpp In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel. 2023-03-16 22:07:26 +01:00
actorconvexcallback.cpp
actorconvexcallback.hpp
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp
collisiontype.hpp
constants.hpp
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp
heightfield.hpp
movementsolver.cpp Reduce movement solver same-position epsilon size. The previous value causes very stable idles to very slightly slide. 2023-12-09 14:50:02 +01:00
movementsolver.hpp
mtphysics.cpp Dejank movement solver vs animation movement accumulation 2023-12-09 14:49:42 +01:00
mtphysics.hpp Dejank movement solver vs animation movement accumulation 2023-12-09 14:49:42 +01:00
object.cpp
object.hpp
physicssystem.cpp Dejank movement solver vs animation movement accumulation 2023-12-09 14:49:42 +01:00
physicssystem.hpp Dejank movement solver vs animation movement accumulation 2023-12-09 14:49:42 +01:00
projectile.cpp
projectile.hpp
projectileconvexcallback.cpp
projectileconvexcallback.hpp
ptrholder.hpp Dejank movement solver vs animation movement accumulation 2023-12-09 14:49:42 +01:00
raycasting.hpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
stepper.cpp
stepper.hpp
trace.cpp
trace.h