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3cfd5fca4e
Instead of rotating using inverse and then applying the direct rotation. To properly update object in navigator.
17 lines
304 B
C++
17 lines
304 B
C++
#ifndef GAME_MWBASE_ROTATIONFLAGS_H
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#define GAME_MWBASE_ROTATIONFLAGS_H
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namespace MWBase
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{
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using RotationFlags = unsigned short;
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enum RotationFlag : RotationFlags
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{
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RotationFlag_none = 0,
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RotationFlag_adjust = 1,
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RotationFlag_inverseOrder = 1 << 1,
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};
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}
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#endif
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