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OpenMW/apps/openmw/mwbase/rotationflags.hpp
elsid 3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00

17 lines
304 B
C++

#ifndef GAME_MWBASE_ROTATIONFLAGS_H
#define GAME_MWBASE_ROTATIONFLAGS_H
namespace MWBase
{
using RotationFlags = unsigned short;
enum RotationFlag : RotationFlags
{
RotationFlag_none = 0,
RotationFlag_adjust = 1,
RotationFlag_inverseOrder = 1 << 1,
};
}
#endif