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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/components/sceneutil
2022-02-24 00:49:40 +01:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
agentpath.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
attach.cpp
attach.hpp
clone.cpp
clone.hpp
controller.cpp
controller.hpp
depth.cpp move depth define to header, missing on mac 2022-02-08 14:12:17 -08:00
depth.hpp move depth define to header, missing on mac 2022-02-08 14:12:17 -08:00
detourdebugdraw.cpp
detourdebugdraw.hpp
keyframe.hpp
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp Fix double precision bound issues in std::max/std::clamp 2022-02-02 16:57:59 +03:00
lightmanager.hpp
lightutil.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Support compilation with c++20 2022-02-24 00:49:40 +01:00
mwshadowtechnique.hpp
navmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp Fix "warning: loop variable is copied but only used as const reference;... 2022-01-05 10:44:44 +00:00
osgacontroller.hpp
pathgridutil.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
recastmesh.hpp Split navigator settings into subtypes 2021-12-10 23:55:03 +01:00
riggeometry.cpp
riggeometry.hpp
rtt.cpp add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
rtt.hpp add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
screencapture.cpp
screencapture.hpp
serialize.cpp
serialize.hpp
shadow.cpp
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
util.cpp Implement transformBoundingSphere for both sphere types (bug #6579) 2022-02-02 16:51:35 +03:00
util.hpp Implement transformBoundingSphere for both sphere types (bug #6579) 2022-02-02 16:51:35 +03:00
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp