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https://gitlab.com/OpenMW/openmw.git
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494 lines
16 KiB
C++
494 lines
16 KiB
C++
#include "interpretercontext.hpp"
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#include <cmath>
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#include <sstream>
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#include <components/compiler/locals.hpp>
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#include <components/esm/records.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "globalscripts.hpp"
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#include "locals.hpp"
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namespace MWScript
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{
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const MWWorld::Ptr InterpreterContext::getReferenceImp(const ESM::RefId& id, bool activeOnly, bool doThrow) const
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{
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if (!id.empty())
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{
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return MWBase::Environment::get().getWorld()->getPtr(id, activeOnly);
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}
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else
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{
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if (mReference.isEmpty() && mGlobalScriptDesc)
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mReference = mGlobalScriptDesc->getPtr();
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if (mReference.isEmpty() && doThrow)
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throw MissingImplicitRefError();
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return mReference;
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}
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}
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const Locals& InterpreterContext::getMemberLocals(bool global, ESM::RefId& id) const
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{
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if (global)
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{
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().getLocals(id);
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}
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else
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{
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const MWWorld::Ptr ptr = getReferenceImp(id, false);
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id = ptr.getClass().getScript(ptr);
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ptr.getRefData().setLocals(*MWBase::Environment::get().getESMStore()->get<ESM::Script>().find(id));
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return ptr.getRefData().getLocals();
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}
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}
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Locals& InterpreterContext::getMemberLocals(bool global, ESM::RefId& id)
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{
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if (global)
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{
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return MWBase::Environment::get().getScriptManager()->getGlobalScripts().getLocals(id);
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}
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else
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{
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const MWWorld::Ptr ptr = getReferenceImp(id, false);
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id = ptr.getClass().getScript(ptr);
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ptr.getRefData().setLocals(*MWBase::Environment::get().getESMStore()->get<ESM::Script>().find(id));
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return ptr.getRefData().getLocals();
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}
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}
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MissingImplicitRefError::MissingImplicitRefError()
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: std::runtime_error("no implicit reference")
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{
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}
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int InterpreterContext::findLocalVariableIndex(const ESM::RefId& scriptId, std::string_view name, char type) const
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{
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int index = MWBase::Environment::get().getScriptManager()->getLocals(scriptId).searchIndex(type, name);
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if (index != -1)
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return index;
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std::ostringstream stream;
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stream << "Failed to access ";
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switch (type)
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{
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case 's':
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stream << "short";
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break;
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case 'l':
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stream << "long";
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break;
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case 'f':
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stream << "float";
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break;
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}
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stream << " member variable " << name << " in script " << scriptId;
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throw std::runtime_error(stream.str().c_str());
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}
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InterpreterContext::InterpreterContext(MWScript::Locals* locals, const MWWorld::Ptr& reference)
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: mLocals(locals)
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, mReference(reference)
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{
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}
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InterpreterContext::InterpreterContext(std::shared_ptr<GlobalScriptDesc> globalScriptDesc)
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: mLocals(&(globalScriptDesc->mLocals))
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{
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const MWWorld::Ptr* ptr = globalScriptDesc->getPtrIfPresent();
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// A nullptr here signifies that the script's target has not yet been resolved after loading the game.
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// Script targets are lazily resolved to MWWorld::Ptrs (which can, upon resolution, be empty)
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// because scripts started through dialogue often don't use their implicit target.
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if (ptr)
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mReference = *ptr;
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else
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mGlobalScriptDesc = globalScriptDesc;
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}
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ESM::RefId InterpreterContext::getTarget() const
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{
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if (!mReference.isEmpty())
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return mReference.mRef->mRef.getRefId();
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else if (mGlobalScriptDesc)
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return mGlobalScriptDesc->getId();
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return ESM::RefId();
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}
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int InterpreterContext::getLocalShort(int index) const
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{
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if (!mLocals)
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throw std::runtime_error("local variables not available in this context");
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return mLocals->mShorts.at(index);
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}
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int InterpreterContext::getLocalLong(int index) const
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{
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if (!mLocals)
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throw std::runtime_error("local variables not available in this context");
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return mLocals->mLongs.at(index);
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}
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float InterpreterContext::getLocalFloat(int index) const
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{
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if (!mLocals)
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throw std::runtime_error("local variables not available in this context");
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return mLocals->mFloats.at(index);
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}
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void InterpreterContext::setLocalShort(int index, int value)
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{
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if (!mLocals)
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throw std::runtime_error("local variables not available in this context");
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mLocals->mShorts.at(index) = value;
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}
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void InterpreterContext::setLocalLong(int index, int value)
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{
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if (!mLocals)
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throw std::runtime_error("local variables not available in this context");
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mLocals->mLongs.at(index) = value;
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}
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void InterpreterContext::setLocalFloat(int index, float value)
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{
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if (!mLocals)
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throw std::runtime_error("local variables not available in this context");
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mLocals->mFloats.at(index) = value;
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}
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void InterpreterContext::messageBox(std::string_view message, const std::vector<std::string>& buttons)
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{
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if (buttons.empty())
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MWBase::Environment::get().getWindowManager()->messageBox(message);
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else
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MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
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}
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void InterpreterContext::report(const std::string& message) {}
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int InterpreterContext::getGlobalShort(std::string_view name) const
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{
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return MWBase::Environment::get().getWorld()->getGlobalInt(name);
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}
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int InterpreterContext::getGlobalLong(std::string_view name) const
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{
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// a global long is internally a float.
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return MWBase::Environment::get().getWorld()->getGlobalInt(name);
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}
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float InterpreterContext::getGlobalFloat(std::string_view name) const
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{
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return MWBase::Environment::get().getWorld()->getGlobalFloat(name);
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}
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void InterpreterContext::setGlobalShort(std::string_view name, int value)
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{
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MWBase::Environment::get().getWorld()->setGlobalInt(name, value);
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}
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void InterpreterContext::setGlobalLong(std::string_view name, int value)
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{
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MWBase::Environment::get().getWorld()->setGlobalInt(name, value);
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}
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void InterpreterContext::setGlobalFloat(std::string_view name, float value)
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{
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MWBase::Environment::get().getWorld()->setGlobalFloat(name, value);
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}
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std::vector<std::string> InterpreterContext::getGlobals() const
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{
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const MWWorld::Store<ESM::Global>& globals = MWBase::Environment::get().getESMStore()->get<ESM::Global>();
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std::vector<std::string> ids;
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for (const auto& globalVariable : globals)
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{
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ids.emplace_back(globalVariable.mId.getRefIdString());
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}
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return ids;
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}
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char InterpreterContext::getGlobalType(std::string_view name) const
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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return world->getGlobalVariableType(name);
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}
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std::string InterpreterContext::getActionBinding(std::string_view targetAction) const
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{
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MWBase::InputManager* input = MWBase::Environment::get().getInputManager();
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const auto& actions = input->getActionKeySorting();
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for (const int action : actions)
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{
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std::string_view desc = input->getActionDescription(action);
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if (desc.empty())
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continue;
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if (desc == targetAction)
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{
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if (input->joystickLastUsed())
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return input->getActionControllerBindingName(action);
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else
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return input->getActionKeyBindingName(action);
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}
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}
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return "None";
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}
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std::string_view InterpreterContext::getActorName() const
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{
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const MWWorld::Ptr& ptr = getReferenceImp();
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if (ptr.getClass().isNpc())
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{
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const ESM::NPC* npc = ptr.get<ESM::NPC>()->mBase;
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return npc->mName;
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}
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const ESM::Creature* creature = ptr.get<ESM::Creature>()->mBase;
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return creature->mName;
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}
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std::string_view InterpreterContext::getNPCRace() const
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{
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const ESM::NPC* npc = getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(npc->mRace);
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return race->mName;
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}
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std::string_view InterpreterContext::getNPCClass() const
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{
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const ESM::NPC* npc = getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Class* class_ = MWBase::Environment::get().getESMStore()->get<ESM::Class>().find(npc->mClass);
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return class_->mName;
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}
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std::string_view InterpreterContext::getNPCFaction() const
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{
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const ESM::NPC* npc = getReferenceImp().get<ESM::NPC>()->mBase;
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const ESM::Faction* faction = MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(npc->mFaction);
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return faction->mName;
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}
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std::string_view InterpreterContext::getNPCRank() const
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{
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const MWWorld::Ptr& ptr = getReferenceImp();
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const ESM::RefId& faction = ptr.getClass().getPrimaryFaction(ptr);
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if (faction.empty())
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throw std::runtime_error("getNPCRank(): NPC is not in a faction");
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int rank = ptr.getClass().getPrimaryFactionRank(ptr);
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if (rank < 0 || rank > 9)
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throw std::runtime_error("getNPCRank(): invalid rank");
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const MWWorld::ESMStore& store = world->getStore();
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const ESM::Faction* fact = store.get<ESM::Faction>().find(faction);
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return fact->mRanks[rank];
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}
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std::string_view InterpreterContext::getPCName() const
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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return world->getPlayerPtr().get<ESM::NPC>()->mBase->mName;
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}
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std::string_view InterpreterContext::getPCRace() const
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const ESM::RefId& race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
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return world->getStore().get<ESM::Race>().find(race)->mName;
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}
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std::string_view InterpreterContext::getPCClass() const
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const ESM::RefId& class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
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return world->getStore().get<ESM::Class>().find(class_)->mName;
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}
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std::string_view InterpreterContext::getPCRank() const
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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const ESM::RefId& factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
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if (factionId.empty())
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throw std::runtime_error("getPCRank(): NPC is not in a faction");
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const auto& ranks = player.getClass().getNpcStats(player).getFactionRanks();
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auto it = ranks.find(factionId);
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int rank = -1;
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if (it != ranks.end())
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rank = it->second;
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// If you are not in the faction, PcRank returns the first rank, for whatever reason.
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// This is used by the dialogue when joining the Thieves Guild in Balmora.
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if (rank == -1)
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rank = 0;
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const MWWorld::ESMStore& store = world->getStore();
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const ESM::Faction* faction = store.get<ESM::Faction>().find(factionId);
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if (rank < 0 || rank > 9) // there are only 10 ranks
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return {};
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return faction->mRanks[rank];
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}
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std::string_view InterpreterContext::getPCNextRank() const
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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const ESM::RefId& factionId = getReferenceImp().getClass().getPrimaryFaction(getReferenceImp());
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if (factionId.empty())
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throw std::runtime_error("getPCNextRank(): NPC is not in a faction");
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const auto& ranks = player.getClass().getNpcStats(player).getFactionRanks();
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auto it = ranks.find(factionId);
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int rank = -1;
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if (it != ranks.end())
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rank = it->second;
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++rank; // Next rank
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// if we are already at max rank, there is no next rank
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if (rank > 9)
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rank = 9;
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const MWWorld::ESMStore& store = world->getStore();
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const ESM::Faction* faction = store.get<ESM::Faction>().find(factionId);
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if (rank < 0)
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return {};
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return faction->mRanks[rank];
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}
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int InterpreterContext::getPCBounty() const
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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return player.getClass().getNpcStats(player).getBounty();
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}
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std::string_view InterpreterContext::getCurrentCellName() const
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{
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return MWBase::Environment::get().getWorld()->getCellName();
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}
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void InterpreterContext::executeActivation(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor)
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{
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// MWScripted activations don't go through Lua because 1-frame delay can brake mwscripts.
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#if 0
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MWBase::Environment::get().getLuaManager()->objectActivated(ptr, actor);
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// TODO: Enable this branch after implementing one of the options:
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// 1) Pause this mwscript (or maybe all mwscripts) for one frame and continue from the same
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// command when the activation is processed by Lua script.
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// 2) Force Lua scripts to handle a zero-length extra frame right now, so when control
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// returns to the mwscript, the activation is already processed.
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#else
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std::unique_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, actor));
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action->execute(actor);
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if (action->getTarget() != MWWorld::Ptr() && action->getTarget() != ptr)
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{
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updatePtr(ptr, action->getTarget());
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}
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#endif
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}
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int InterpreterContext::getMemberShort(ESM::RefId id, std::string_view name, bool global) const
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{
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const Locals& locals = getMemberLocals(global, id);
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return locals.mShorts[findLocalVariableIndex(id, name, 's')];
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}
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int InterpreterContext::getMemberLong(ESM::RefId id, std::string_view name, bool global) const
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{
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const Locals& locals = getMemberLocals(global, id);
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return locals.mLongs[findLocalVariableIndex(id, name, 'l')];
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}
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float InterpreterContext::getMemberFloat(ESM::RefId id, std::string_view name, bool global) const
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{
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const Locals& locals = getMemberLocals(global, id);
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return locals.mFloats[findLocalVariableIndex(id, name, 'f')];
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}
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void InterpreterContext::setMemberShort(ESM::RefId id, std::string_view name, int value, bool global)
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{
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Locals& locals = getMemberLocals(global, id);
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locals.mShorts[findLocalVariableIndex(id, name, 's')] = value;
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}
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void InterpreterContext::setMemberLong(ESM::RefId id, std::string_view name, int value, bool global)
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{
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Locals& locals = getMemberLocals(global, id);
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locals.mLongs[findLocalVariableIndex(id, name, 'l')] = value;
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}
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void InterpreterContext::setMemberFloat(ESM::RefId id, std::string_view name, float value, bool global)
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{
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Locals& locals = getMemberLocals(global, id);
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locals.mFloats[findLocalVariableIndex(id, name, 'f')] = value;
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}
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MWWorld::Ptr InterpreterContext::getReference(bool required) const
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{
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return getReferenceImp({}, true, required);
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}
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void InterpreterContext::updatePtr(const MWWorld::Ptr& base, const MWWorld::Ptr& updated)
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{
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if (!mReference.isEmpty() && base == mReference)
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{
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mReference = updated;
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if (mLocals == &base.getRefData().getLocals())
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mLocals = &mReference.getRefData().getLocals();
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}
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}
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}
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