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OpenMW/apps/openmw/mwscript/controlextensions.cpp
2022-09-22 21:35:26 +03:00

256 lines
11 KiB
C++

#include "controlextensions.hpp"
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/interpreter/runtime.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
namespace Control
{
class OpSetControl : public Interpreter::Opcode0
{
std::string mControl;
bool mEnable;
public:
OpSetControl(const std::string& control, bool enable)
: mControl(control)
, mEnable(enable)
{
}
void execute(Interpreter::Runtime& runtime) override
{
MWBase::Environment::get().getInputManager()->toggleControlSwitch(mControl, mEnable);
}
};
class OpGetDisabled : public Interpreter::Opcode0
{
std::string mControl;
public:
OpGetDisabled(const std::string& control)
: mControl(control)
{
}
void execute(Interpreter::Runtime& runtime) override
{
runtime.push(!MWBase::Environment::get().getInputManager()->getControlSwitch(mControl));
}
};
class OpToggleCollision : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
bool enabled = MWBase::Environment::get().getWorld()->toggleCollisionMode();
runtime.getContext().report(enabled ? "Collision -> On" : "Collision -> Off");
}
};
template <class R>
class OpClearMovementFlag : public Interpreter::Opcode0
{
MWMechanics::CreatureStats::Flag mFlag;
public:
OpClearMovementFlag(MWMechanics::CreatureStats::Flag flag)
: mFlag(flag)
{
}
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
ptr.getClass().getCreatureStats(ptr).setMovementFlag(mFlag, false);
}
};
template <class R>
class OpSetMovementFlag : public Interpreter::Opcode0
{
MWMechanics::CreatureStats::Flag mFlag;
public:
OpSetMovementFlag(MWMechanics::CreatureStats::Flag flag)
: mFlag(flag)
{
}
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
ptr.getClass().getCreatureStats(ptr).setMovementFlag(mFlag, true);
}
};
template <class R>
class OpGetForceRun : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
runtime.push(stats.getMovementFlag(MWMechanics::CreatureStats::Flag_ForceRun));
}
};
template <class R>
class OpGetForceJump : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
runtime.push(stats.getMovementFlag(MWMechanics::CreatureStats::Flag_ForceJump));
}
};
template <class R>
class OpGetForceMoveJump : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
runtime.push(stats.getMovementFlag(MWMechanics::CreatureStats::Flag_ForceMoveJump));
}
};
template <class R>
class OpGetForceSneak : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = R()(runtime);
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
runtime.push(stats.getMovementFlag(MWMechanics::CreatureStats::Flag_ForceSneak));
}
};
class OpGetPcRunning : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
MWBase::World* world = MWBase::Environment::get().getWorld();
bool stanceOn = stats.getStance(MWMechanics::CreatureStats::Stance_Run);
bool running = MWBase::Environment::get().getMechanicsManager()->isRunning(ptr);
bool inair = !world->isOnGround(ptr) && !world->isSwimming(ptr) && !world->isFlying(ptr);
runtime.push(stanceOn && (running || inair));
}
};
class OpGetPcSneaking : public Interpreter::Opcode0
{
public:
void execute(Interpreter::Runtime& runtime) override
{
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
runtime.push(MWBase::Environment::get().getMechanicsManager()->isSneaking(ptr));
}
};
void installOpcodes(Interpreter::Interpreter& interpreter)
{
for (int i = 0; i < Compiler::Control::numberOfControls; ++i)
{
interpreter.installSegment5<OpSetControl>(
Compiler::Control::opcodeEnable + i, Compiler::Control::controls[i], true);
interpreter.installSegment5<OpSetControl>(
Compiler::Control::opcodeDisable + i, Compiler::Control::controls[i], false);
interpreter.installSegment5<OpGetDisabled>(
Compiler::Control::opcodeGetDisabled + i, Compiler::Control::controls[i]);
}
interpreter.installSegment5<OpToggleCollision>(Compiler::Control::opcodeToggleCollision);
// Force Run
interpreter.installSegment5<OpClearMovementFlag<ImplicitRef>>(
Compiler::Control::opcodeClearForceRun, MWMechanics::CreatureStats::Flag_ForceRun);
interpreter.installSegment5<OpClearMovementFlag<ExplicitRef>>(
Compiler::Control::opcodeClearForceRunExplicit, MWMechanics::CreatureStats::Flag_ForceRun);
interpreter.installSegment5<OpSetMovementFlag<ImplicitRef>>(
Compiler::Control::opcodeForceRun, MWMechanics::CreatureStats::Flag_ForceRun);
interpreter.installSegment5<OpSetMovementFlag<ExplicitRef>>(
Compiler::Control::opcodeForceRunExplicit, MWMechanics::CreatureStats::Flag_ForceRun);
// Force Jump
interpreter.installSegment5<OpClearMovementFlag<ImplicitRef>>(
Compiler::Control::opcodeClearForceJump, MWMechanics::CreatureStats::Flag_ForceJump);
interpreter.installSegment5<OpClearMovementFlag<ExplicitRef>>(
Compiler::Control::opcodeClearForceJumpExplicit, MWMechanics::CreatureStats::Flag_ForceJump);
interpreter.installSegment5<OpSetMovementFlag<ImplicitRef>>(
Compiler::Control::opcodeForceJump, MWMechanics::CreatureStats::Flag_ForceJump);
interpreter.installSegment5<OpSetMovementFlag<ExplicitRef>>(
Compiler::Control::opcodeForceJumpExplicit, MWMechanics::CreatureStats::Flag_ForceJump);
// Force MoveJump
interpreter.installSegment5<OpClearMovementFlag<ImplicitRef>>(
Compiler::Control::opcodeClearForceMoveJump, MWMechanics::CreatureStats::Flag_ForceMoveJump);
interpreter.installSegment5<OpClearMovementFlag<ExplicitRef>>(
Compiler::Control::opcodeClearForceMoveJumpExplicit, MWMechanics::CreatureStats::Flag_ForceMoveJump);
interpreter.installSegment5<OpSetMovementFlag<ImplicitRef>>(
Compiler::Control::opcodeForceMoveJump, MWMechanics::CreatureStats::Flag_ForceMoveJump);
interpreter.installSegment5<OpSetMovementFlag<ExplicitRef>>(
Compiler::Control::opcodeForceMoveJumpExplicit, MWMechanics::CreatureStats::Flag_ForceMoveJump);
// Force Sneak
interpreter.installSegment5<OpClearMovementFlag<ImplicitRef>>(
Compiler::Control::opcodeClearForceSneak, MWMechanics::CreatureStats::Flag_ForceSneak);
interpreter.installSegment5<OpClearMovementFlag<ExplicitRef>>(
Compiler::Control::opcodeClearForceSneakExplicit, MWMechanics::CreatureStats::Flag_ForceSneak);
interpreter.installSegment5<OpSetMovementFlag<ImplicitRef>>(
Compiler::Control::opcodeForceSneak, MWMechanics::CreatureStats::Flag_ForceSneak);
interpreter.installSegment5<OpSetMovementFlag<ExplicitRef>>(
Compiler::Control::opcodeForceSneakExplicit, MWMechanics::CreatureStats::Flag_ForceSneak);
interpreter.installSegment5<OpGetPcRunning>(Compiler::Control::opcodeGetPcRunning);
interpreter.installSegment5<OpGetPcSneaking>(Compiler::Control::opcodeGetPcSneaking);
interpreter.installSegment5<OpGetForceRun<ImplicitRef>>(Compiler::Control::opcodeGetForceRun);
interpreter.installSegment5<OpGetForceRun<ExplicitRef>>(Compiler::Control::opcodeGetForceRunExplicit);
interpreter.installSegment5<OpGetForceJump<ImplicitRef>>(Compiler::Control::opcodeGetForceJump);
interpreter.installSegment5<OpGetForceJump<ExplicitRef>>(Compiler::Control::opcodeGetForceJumpExplicit);
interpreter.installSegment5<OpGetForceMoveJump<ImplicitRef>>(Compiler::Control::opcodeGetForceMoveJump);
interpreter.installSegment5<OpGetForceMoveJump<ExplicitRef>>(
Compiler::Control::opcodeGetForceMoveJumpExplicit);
interpreter.installSegment5<OpGetForceSneak<ImplicitRef>>(Compiler::Control::opcodeGetForceSneak);
interpreter.installSegment5<OpGetForceSneak<ExplicitRef>>(Compiler::Control::opcodeGetForceSneakExplicit);
}
}
}