.. |
activator.cpp
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
activator.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
apparatus.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
apparatus.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
armor.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
armor.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
book.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
book.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
classes.cpp
|
|
|
classes.hpp
|
|
|
clothing.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
clothing.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
container.cpp
|
fix kdevelop indentation again...
|
2012-11-02 21:21:32 +00:00 |
container.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
creature.cpp
|
implemented looting corpses
|
2012-10-28 16:04:33 +01:00 |
creature.hpp
|
Issue #68: check for essential actors
|
2012-10-27 13:33:54 +02:00 |
creaturelevlist.cpp
|
|
|
creaturelevlist.hpp
|
|
|
door.cpp
|
fix kdevelop indentation...
|
2012-11-02 20:43:07 +00:00 |
door.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
ingredient.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
ingredient.hpp
|
Issue #356: Implemented ingredient eating
|
2012-09-13 13:02:26 +02:00 |
itemlevlist.cpp
|
|
|
itemlevlist.hpp
|
|
|
light.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
light.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
lockpick.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
lockpick.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
misc.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
misc.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
npc.cpp
|
implemented looting corpses
|
2012-10-28 16:04:33 +01:00 |
npc.hpp
|
Issue #68: check for essential actors
|
2012-10-27 13:33:54 +02:00 |
potion.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
potion.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
probe.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
probe.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
repair.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
repair.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
static.cpp
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
static.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
weapon.cpp
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
weapon.hpp
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |