1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00
OpenMW/files/shaders/debug_vertex.glsl
florent.teppe 21971c08ba debug draw shader uses the generic functions
renamed files

roundabout way to change case with windows noticing

fixed type

fix filename in cmakelist.txt

ported shader and c++ code so glsl 120 can be used instead of 330

new debug shader and old one are almost unified

for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR

remove useless const cast
2022-09-11 17:53:59 +02:00

30 lines
659 B
GLSL

#version 120
#include "openmw_vertex.h.glsl"
uniform vec3 color;
uniform vec3 trans;
uniform vec3 scale;
uniform int useNormalAsColor;
uniform int useAdvancedShader = 0;
centroid varying vec4 passColor;
varying vec3 vertexNormal;
void main()
{
gl_Position = mw_modelToClip( vec4(gl_Vertex.xyz * scale + trans,1));
if(useAdvancedShader == 0)
{
vertexNormal = vec3(1., 1., 1.);
passColor = gl_Color;
}
else
{
vertexNormal = useNormalAsColor == 1 ? vec3(1., 1., 1.) : gl_Normal.xyz;
vec3 colorOut = useNormalAsColor == 1 ? gl_Normal.xyz : color;
passColor = vec4(colorOut, 1.);
}
}