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florent.teppe 21971c08ba debug draw shader uses the generic functions
renamed files

roundabout way to change case with windows noticing

fixed type

fix filename in cmakelist.txt

ported shader and c++ code so glsl 120 can be used instead of 330

new debug shader and old one are almost unified

for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR

remove useless const cast
2022-09-11 17:53:59 +02:00
..
2022-08-04 13:36:24 +02:00
2022-07-18 23:37:37 +04:00
2022-08-21 13:19:04 +04:00
2022-08-21 13:19:04 +04:00