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OpenMW/files/materials/watersim_addimpulse.shader
2013-02-01 23:43:23 +01:00

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#include "core.h"
#include "watersim_common.h"
SH_BEGIN_PROGRAM
shInput(float2, UV)
shSampler2D(alphaMap)
SH_START_PROGRAM
{
shOutputColour(0) = EncodeHeightmap(1.0);
shOutputColour(0).a = shSample (alphaMap, UV.xy).a;
}