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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/files/materials
2013-08-27 16:45:51 +02:00
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atmosphere.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
atmosphere.shaderset
clouds.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
clouds.shaderset
core.h Version should be 100 for GLSLES 2013-05-25 05:40:35 +02:00
moon.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
moon.shaderset
mygui.mat Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
mygui.shader Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
mygui.shaderset Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
objects.mat Fix normal maps with spaces in filename not getting loaded 2013-04-12 04:36:28 +02:00
objects.shader New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
objects.shaderset
openmw.configuration Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
quad.mat cleanup 2013-02-18 02:33:53 +01:00
quad.shader
quad.shaderset cleanup 2013-02-18 02:33:53 +01:00
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
shadowcaster.shaderset
shadows.h
sky.mat Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
stars.shaderset
sun.shader Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
sun.shaderset
terrain.shader Fix a material issue, layers per pass wasn't entirely correct 2013-08-21 17:26:11 +02:00
terrain.shaderset
underwater.h Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
water.mat Shadow cast on water 2013-03-20 18:34:54 +01:00
water.shader Fix the water being affected by fog on the map 2013-08-27 16:45:51 +02:00
water.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader HLSL shader fix 2013-03-16 14:36:37 +01:00
watersim_heighttonormal.shader HLSL shader fix 2013-03-16 14:36:37 +01:00
watersim.mat
watersim.shaderset