.. |
activator.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
activator.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
actor.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
actor.hpp
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apparatus.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
apparatus.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
armor.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
armor.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
bodypart.cpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
bodypart.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
book.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
book.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
classes.cpp
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Place ESM4 static collections to the scene
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2024-05-09 17:26:27 +03:00 |
classes.hpp
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classmodel.hpp
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Use normalized path for Class::getCorrectedModel
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2024-11-18 21:21:34 +01:00 |
clothing.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
clothing.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
container.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
container.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
creature.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
creature.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
creaturelevlist.cpp
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creaturelevlist.hpp
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door.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
door.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
esm4base.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
esm4base.hpp
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Fix ESM4 marker model hiding hack
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2024-02-11 04:02:01 +03:00 |
esm4npc.cpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
esm4npc.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
ingredient.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
ingredient.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
itemlevlist.cpp
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itemlevlist.hpp
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light4.cpp
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light4.hpp
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light.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
light.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
lockpick.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
lockpick.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
misc.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
misc.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
nameorid.hpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
npc.cpp
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Use normalized path for Class::getCorrectedModel
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2024-11-18 21:21:34 +01:00 |
npc.hpp
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Use normalized path for Class::getCorrectedModel
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2024-11-18 21:21:34 +01:00 |
potion.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
potion.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
probe.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
probe.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
repair.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
repair.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
static.cpp
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Use normalized path in PhysicsSystem
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2024-10-18 13:45:29 +02:00 |
static.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
weapon.cpp
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Don't use getRefIdString to get a fallback object name for non-string ids
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2024-06-30 11:27:39 +02:00 |
weapon.hpp
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |