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OpenMW/apps/openmw/mwworld
2014-01-21 23:25:24 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp
cellfunctors.hpp
cells.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cells.hpp Confiscate stolen items when caught 2014-01-11 03:29:41 +01:00
cellstore.cpp minor cleanup 2014-01-14 12:46:53 +04:00
cellstore.hpp
class.cpp Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
class.hpp Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
containerstore.cpp Do not set owner when adding items to a container, as opposed to NPC/creatures 2014-01-17 10:55:46 +01:00
containerstore.hpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp
inventorystore.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
inventorystore.hpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
physicssystem.hpp
player.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
player.hpp
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp
scene.cpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
scene.hpp
store.cpp Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 2014-01-18 21:11:12 +01:00
store.hpp
timestamp.cpp
timestamp.hpp
weather.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
weather.hpp
worldimp.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
worldimp.hpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00