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agentpath.cpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
agentpath.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
animblendrules.cpp
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Make Coverity happy about animation blending
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2024-07-25 02:28:07 +03:00 |
animblendrules.hpp
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fitsRuleString dont reference string_view
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2024-07-19 00:04:16 +01:00 |
attach.cpp
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Properly initialize local static pointers and collections
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2024-09-21 13:52:43 +02:00 |
attach.hpp
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clearcolor.hpp
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clone.cpp
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clone.hpp
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color.cpp
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Revert "Merge branch 'fix_macos_build' into 'master'"
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2022-10-12 22:48:34 +01:00 |
color.hpp
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Revert "Merge branch 'fix_macos_build' into 'master'"
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2022-10-12 22:48:34 +01:00 |
controller.cpp
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Move some objects instead of copying
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2023-07-31 20:43:46 +04:00 |
controller.hpp
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cullsafeboundsvisitor.hpp
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lua - fix bounding box once and for all
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2023-07-04 09:55:11 -07:00 |
depth.cpp
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Get the GLExtensions instance when a context is created
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2024-02-23 00:15:23 +00:00 |
depth.hpp
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Change default depth test mode to <= (#7040)
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2024-11-23 08:32:25 +03:00 |
detourdebugdraw.cpp
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Replace release by assigning nullptr
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2024-05-24 01:08:15 +02:00 |
detourdebugdraw.hpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
extradata.cpp
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Change default depth test mode to <= (#7040)
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2024-11-23 08:32:25 +03:00 |
extradata.hpp
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
glextensions.cpp
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Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
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2024-02-24 16:59:11 +00:00 |
glextensions.hpp
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Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
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2024-02-24 16:59:11 +00:00 |
keyframe.hpp
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Animation blending implementation for NIF and osgAnimation through YAML files
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2024-07-19 00:04:15 +01:00 |
lightcommon.cpp
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moved light common to its own file
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2023-02-07 16:29:17 +01:00 |
lightcommon.hpp
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
lightcontroller.cpp
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Disable specularity for negative lights
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2024-05-24 00:50:29 +03:00 |
lightcontroller.hpp
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Disable specularity for negative lights
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2024-05-24 00:50:29 +03:00 |
lightingmethod.hpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
lightmanager.cpp
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Support light fade settings in legacy lighting method
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2024-06-12 22:44:12 +03:00 |
lightmanager.hpp
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Discard culled lights specifically for post-processing light buffer
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2024-06-01 22:05:32 +03:00 |
lightutil.cpp
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Some attenuation setup fool-proofing
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2024-05-24 00:52:54 +03:00 |
lightutil.hpp
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moved light common to its own file
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2023-02-07 16:29:17 +01:00 |
morphgeometry.cpp
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Use Rig/MorphGeometry state for its child geometry
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2023-03-06 00:54:02 +00:00 |
morphgeometry.hpp
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mwshadowtechnique.cpp
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Use CLAMP_TO_EDGE for shadows
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2024-04-29 01:21:29 +01:00 |
mwshadowtechnique.hpp
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Don't use FFP-friendly texture image units for shadow maps
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2023-02-05 00:40:33 +00:00 |
navmesh.cpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
navmesh.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
nodecallback.hpp
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optimizer.cpp
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Reserve arrays before merging
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2024-05-09 17:21:56 +02:00 |
optimizer.hpp
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Reserve arrays before merging
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2024-05-09 17:21:56 +02:00 |
osgacontroller.cpp
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Fix osgAnimation for multiple creatures (#8045)
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2024-07-14 02:34:09 +01:00 |
osgacontroller.hpp
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Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
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2024-04-05 01:59:40 +01:00 |
pathgridutil.cpp
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Switch between DrawElementsUInt and DrawElementsUShort on demand
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2024-10-03 19:05:57 +02:00 |
pathgridutil.hpp
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Use more sensible types in pathgridutil
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2024-10-02 21:10:51 +02:00 |
positionattitudetransform.cpp
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positionattitudetransform.hpp
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recastmesh.cpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
recastmesh.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
riggeometry.cpp
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Precompute bone matrices during skinning
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2024-11-25 02:14:41 +03:00 |
riggeometry.hpp
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Streamline passing influence data to skinning
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2023-12-08 20:58:34 +03:00 |
riggeometryosgaextension.cpp
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Do not copy osg::ref_ptr when possible
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2023-07-31 20:43:46 +04:00 |
riggeometryosgaextension.hpp
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rtt.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
rtt.hpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
screencapture.cpp
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Localize screenshot messages
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2024-02-08 12:50:12 +04:00 |
screencapture.hpp
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serialize.cpp
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Refactor easings, serialize per-line items, constexpr path
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2024-07-19 00:04:16 +01:00 |
serialize.hpp
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shadow.cpp
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Remove allow shadow map overlap setting (#7939)
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2024-04-26 13:50:03 +03:00 |
shadow.hpp
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Affect correct texture units when disabling shadows for stateset
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2024-02-20 21:02:31 +00:00 |
shadowsbin.cpp
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shadowsbin.hpp
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skeleton.cpp
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Prefer the earliest eponymous nodes in skeletons (bug #3842)
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2023-02-23 15:36:04 +03:00 |
skeleton.hpp
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statesetupdater.cpp
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/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
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2023-04-22 16:11:42 +02:00 |
statesetupdater.hpp
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textkeymap.hpp
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Filter evade directions by supported animations
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2023-07-22 17:30:40 +02:00 |
texturetype.hpp
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In TextureType, use osg::Object's name field
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2024-05-31 14:42:48 +03:00 |
unrefqueue.cpp
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First pass with include-what-you-use
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2022-10-09 10:39:43 +00:00 |
unrefqueue.hpp
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First pass with include-what-you-use
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2022-10-09 10:39:43 +00:00 |
util.cpp
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Use normalized path for glow texture names
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2024-10-06 11:19:58 +02:00 |
util.hpp
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Add helper method for texture type recovery
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2024-05-19 02:26:40 +03:00 |
visitor.cpp
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Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
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2024-04-04 00:10:51 +01:00 |
visitor.hpp
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.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
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2024-04-11 02:16:06 +01:00 |
waterutil.cpp
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waterutil.hpp
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workqueue.cpp
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workqueue.hpp
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First pass with include-what-you-use
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2022-10-09 10:39:43 +00:00 |
writescene.cpp
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writescene.hpp
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