mirror of
https://gitlab.com/OpenMW/openmw.git
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65cdd489fb
Fixed some types removed useless header applied clang format fixed compile tests fixed clang tidy, and closer to logic before this MR Removed hardcoded refids unless there is a returned value we don't use static RefIds can use == between RefId and hardcoded string Fix clang format Fixed a few instances where std::string was used, when only const std::string& was needed removed unused variable
30 lines
588 B
C++
30 lines
588 B
C++
#ifndef OPENMW_ESM_DIALOGUESTATE_H
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#define OPENMW_ESM_DIALOGUESTATE_H
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#include <components/esm/refid.hpp>
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#include <map>
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#include <string>
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#include <vector>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct DialogueState
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{
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// must be lower case topic IDs
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std::vector<ESM::RefId> mKnownTopics;
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// must be lower case faction IDs
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std::map<ESM::RefId, std::map<ESM::RefId, int>> mChangedFactionReaction;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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