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36 lines
479 B
GLSL
36 lines
479 B
GLSL
#version 120
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#include "openmw_vertex.h.glsl"
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uniform mat4 projectionMatrix;
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vec4 mw_modelToClip(vec4 pos)
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{
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return projectionMatrix * mw_modelToView(pos);
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}
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vec4 mw_modelToView(vec4 pos)
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{
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return gl_ModelViewMatrix * pos;
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}
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vec4 mw_viewToClip(vec4 pos)
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{
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return projectionMatrix * pos;
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}
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vec4 mw_viewStereoAdjust(vec4 pos)
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{
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return pos;
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}
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mat4 mw_viewMatrix()
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{
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return gl_ModelViewMatrix;
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}
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mat4 mw_projectionMatrix()
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{
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return projectionMatrix;
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}
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