#version 120 #include "openmw_vertex.h.glsl" uniform mat4 projectionMatrix; vec4 mw_modelToClip(vec4 pos) { return projectionMatrix * mw_modelToView(pos); } vec4 mw_modelToView(vec4 pos) { return gl_ModelViewMatrix * pos; } vec4 mw_viewToClip(vec4 pos) { return projectionMatrix * pos; } vec4 mw_viewStereoAdjust(vec4 pos) { return pos; } mat4 mw_viewMatrix() { return gl_ModelViewMatrix; } mat4 mw_projectionMatrix() { return projectionMatrix; }