.. |
action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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actionequip.hpp
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actionharvest.cpp
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actionharvest.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cellpreloader.cpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
cellpreloader.hpp
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cellref.cpp
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cellref.hpp
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cellreflist.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
cells.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
cells.hpp
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cellstore.cpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
cellstore.hpp
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cellvisitors.hpp
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Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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2021-01-24 14:11:10 +01:00 |
class.cpp
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Remove physics dependency on basenode
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2021-01-24 14:10:27 +01:00 |
class.hpp
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Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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2021-01-24 14:11:10 +01:00 |
containerstore.cpp
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Use range based for loops and auto
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2020-12-04 18:34:51 +01:00 |
containerstore.hpp
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contentloader.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
customdata.cpp
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customdata.hpp
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datetimemanager.cpp
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datetimemanager.hpp
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doorstate.hpp
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esmloader.cpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
esmloader.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
esmstore.cpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
esmstore.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
failedaction.cpp
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failedaction.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Merge pull request #3040 from akortunov/pvs
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2021-01-10 12:58:17 +01:00 |
inventorystore.hpp
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Don't update magic effects when unequipping items to equip something else
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2021-01-10 08:04:06 +00:00 |
livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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Convert loop to condition
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2021-01-09 14:18:38 +04:00 |
localscripts.hpp
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manualref.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
manualref.hpp
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nullaction.hpp
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player.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
player.hpp
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projectilemanager.cpp
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Prevent nullptr access
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2021-01-24 15:15:51 +01:00 |
projectilemanager.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
ptr.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
ptr.hpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
recordcmp.hpp
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refdata.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
refdata.hpp
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scene.cpp
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Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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2021-01-24 14:11:10 +01:00 |
scene.hpp
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Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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2021-01-24 14:11:10 +01:00 |
store.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
store.hpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Add an API to get base wind speed (which is from openmw.cfg)
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2021-01-13 14:25:25 +04:00 |
weather.hpp
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worldimp.cpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |
worldimp.hpp
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Implement instanced groundcover
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2021-01-26 22:29:41 +04:00 |