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OpenMW/apps/openmw/mwrender
2016-10-15 00:12:46 +09:00
..
.gitignore
actoranimation.cpp Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 2016-10-11 22:15:51 +02:00
actoranimation.hpp Improvements to ignored light list setting 2016-10-08 23:59:28 +02:00
animation.cpp Fix shadowing warnings 2016-10-15 00:12:46 +09:00
animation.hpp Remove unused code 2016-10-11 22:16:17 +02:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Fix shadowing warnings 2016-10-15 00:12:46 +09:00
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
npcanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
objects.cpp Fix use of UnrefQueue in removeObject 2016-10-08 16:41:17 +02:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp
renderingmanager.hpp
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
util.cpp Cleanup 2016-09-19 05:20:04 +09:00
util.hpp
vismask.hpp
water.cpp disable using shaders for gles1 and Android 2016-10-03 20:31:08 +04:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp