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OpenMW/apps/openmw/mwgui/jailscreen.cpp
florent.teppe 65cdd489fb create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
Fixed some types

removed useless header

applied clang format

fixed compile tests

fixed clang tidy, and closer to logic before this MR

Removed hardcoded refids

unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string

Fix clang format

Fixed a few instances where std::string was used, when only const std::string& was needed

removed unused variable
2022-12-27 19:15:57 +01:00

133 lines
4.5 KiB
C++

#include <MyGUI_ScrollBar.h>
#include <components/misc/rng.hpp>
#include <components/misc/strings/format.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/store.hpp"
#include "jailscreen.hpp"
namespace MWGui
{
JailScreen::JailScreen()
: WindowBase("openmw_jail_screen.layout")
, mDays(1)
, mFadeTimeRemaining(0)
, mTimeAdvancer(0.01f)
{
getWidget(mProgressBar, "ProgressBar");
mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &JailScreen::onJailProgressChanged);
mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &JailScreen::onJailFinished);
center();
}
void JailScreen::goToJail(int days)
{
mDays = days;
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
mFadeTimeRemaining = 0.5;
setVisible(false);
mProgressBar->setScrollRange(100 + 1);
mProgressBar->setScrollPosition(0);
mProgressBar->setTrackSize(0);
}
void JailScreen::onFrame(float dt)
{
mTimeAdvancer.onFrame(dt);
if (mFadeTimeRemaining <= 0)
return;
mFadeTimeRemaining -= dt;
if (mFadeTimeRemaining <= 0)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
MWBase::Environment::get().getWorld()->teleportToClosestMarker(
player, ESM::RefId::stringRefId("prisonmarker"));
MWBase::Environment::get().getWindowManager()->fadeScreenOut(
0.f); // override fade-in caused by cell transition
setVisible(true);
mTimeAdvancer.run(100);
}
}
void JailScreen::onJailProgressChanged(int cur, int /*total*/)
{
mProgressBar->setScrollPosition(0);
mProgressBar->setTrackSize(
static_cast<int>(cur / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize()));
}
void JailScreen::onJailFinished()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Jail);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
MWWorld::Ptr player = MWMechanics::getPlayer();
MWBase::Environment::get().getMechanicsManager()->rest(mDays * 24, true);
MWBase::Environment::get().getWorld()->advanceTime(mDays * 24);
// We should not worsen corprus when in prison
player.getClass().getCreatureStats(player).getActiveSpells().skipWorsenings(mDays * 24);
std::set<int> skills;
for (int day = 0; day < mDays; ++day)
{
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
int skill = Misc::Rng::rollDice(ESM::Skill::Length, prng);
skills.insert(skill);
MWMechanics::SkillValue& value = player.getClass().getNpcStats(player).getSkill(skill);
if (skill == ESM::Skill::Security || skill == ESM::Skill::Sneak)
value.setBase(std::min(100.f, value.getBase() + 1));
else
value.setBase(std::max(0.f, value.getBase() - 1));
}
const MWWorld::Store<ESM::GameSetting>& gmst
= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
std::string message;
if (mDays == 1)
message = gmst.find("sNotifyMessage42")->mValue.getString();
else
message = gmst.find("sNotifyMessage43")->mValue.getString();
message = Misc::StringUtils::format(message, mDays);
for (const int& skill : skills)
{
const std::string& skillName = gmst.find(ESM::Skill::sSkillNameIds[skill])->mValue.getString();
int skillValue = player.getClass().getNpcStats(player).getSkill(skill).getBase();
std::string skillMsg = gmst.find("sNotifyMessage44")->mValue.getString();
if (skill == ESM::Skill::Sneak || skill == ESM::Skill::Security)
skillMsg = gmst.find("sNotifyMessage39")->mValue.getString();
skillMsg = Misc::StringUtils::format(skillMsg, skillName, skillValue);
message += "\n" + skillMsg;
}
std::vector<std::string> buttons;
buttons.emplace_back("#{sOk}");
MWBase::Environment::get().getWindowManager()->interactiveMessageBox(message, buttons);
}
}