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.gitignore
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activatoranimation.cpp
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Don't disable depth writes when blending is enabled
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2013-02-28 12:17:58 -08:00 |
activatoranimation.hpp
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actors.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
actors.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
animation.cpp
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Avoid duplicating skeletons due to casing issues
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2013-02-27 12:33:36 -08:00 |
animation.hpp
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Use a separate method to handle animation events
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2013-02-23 14:39:01 -08:00 |
cell.hpp
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characterpreview.cpp
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Set the race selection character preview in a valid (idle) pose.
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2013-02-25 16:40:08 -08:00 |
characterpreview.hpp
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Set the race selection character preview in a valid (idle) pose.
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2013-02-25 16:40:08 -08:00 |
compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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Don't disable depth writes when blending is enabled
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2013-02-28 12:17:58 -08:00 |
creatureanimation.hpp
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debugging.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
debugging.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
externalrendering.hpp
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globalmap.cpp
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Z-up conversion: global map, shader fix
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2013-02-26 13:52:01 +01:00 |
globalmap.hpp
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localmap.cpp
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Local map: restore zHigh
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2013-02-26 13:53:23 +01:00 |
localmap.hpp
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npcanimation.cpp
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Don't disable depth writes when blending is enabled
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2013-02-28 12:17:58 -08:00 |
npcanimation.hpp
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Avoiding holding the InventoryStore in the NpcAnimation class
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2013-02-23 08:03:52 -08:00 |
objects.cpp
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Don't disable depth writes when blending is enabled
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2013-02-28 12:17:58 -08:00 |
objects.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
occlusionquery.cpp
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occlusionquery.hpp
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player.cpp
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Z-up conversion: camera
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2013-02-26 09:12:35 +01:00 |
player.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
renderingmanager.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
shadows.cpp
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shadows.hpp
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sky.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
sky.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
terrain.cpp
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Z-up conversion: terrain, objects
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2013-02-26 08:30:06 +01:00 |
terrain.hpp
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terrainmaterial.cpp
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terrainmaterial.hpp
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videoplayer.cpp
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Support float samples with ffmpeg
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2013-02-26 10:19:33 -08:00 |
videoplayer.hpp
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water.cpp
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
water.hpp
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