..
agentpath.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
agentpath.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
attach.cpp
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
depth.hpp
detourdebugdraw.cpp
Replace release by assigning nullptr
2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
extradata.cpp
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
extradata.hpp
glextensions.cpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
glextensions.hpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
keyframe.hpp
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
lightmanager.hpp
lightutil.cpp
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp
Use CLAMP_TO_EDGE for shadows
2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp
navmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
navmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
nodecallback.hpp
optimizer.cpp
Reserve arrays before merging
2024-05-09 17:21:56 +02:00
optimizer.hpp
Reserve arrays before merging
2024-05-09 17:21:56 +02:00
osgacontroller.cpp
getTranslation/getTransformForNode refactor, unit tests
2024-04-17 08:16:48 +01:00
osgacontroller.hpp
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
recastmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
riggeometry.cpp
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp
Localize screenshot messages
2024-02-08 12:50:12 +04:00
screencapture.hpp
serialize.cpp
Support defining the texture type with a state attribute ( #6240 )
2024-05-18 23:11:20 +03:00
serialize.hpp
shadow.cpp
Remove allow shadow map overlap setting ( #7939 )
2024-04-26 13:50:03 +03:00
shadow.hpp
Affect correct texture units when disabling shadows for stateset
2024-02-20 21:02:31 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp
Support defining the texture type with a state attribute ( #6240 )
2024-05-18 23:11:20 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp
Add helper method for texture type recovery
2024-05-19 02:26:40 +03:00
util.hpp
Add helper method for texture type recovery
2024-05-19 02:26:40 +03:00
visitor.cpp
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
2024-04-04 00:10:51 +01:00
visitor.hpp
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
2024-04-11 02:16:06 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp