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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 01:10:10 +00:00
OpenMW/components/sceneutil
elsid 10e14a3c21
Replace release by assigning nullptr
release does not call a destructor if it's the last reference. This is not a
right choice here. Even though the functions accept raw pointers they convert
them into osg::ref_ptr. So it's ok to share the ownership.
2024-05-24 01:08:15 +02:00
..
agentpath.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
agentpath.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
attach.cpp
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
depth.hpp
detourdebugdraw.cpp Replace release by assigning nullptr 2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
extradata.cpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
extradata.hpp
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp
lightcontroller.hpp
lightingmethod.hpp
lightmanager.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
lightmanager.hpp
lightutil.cpp
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp
navmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
nodecallback.hpp
optimizer.cpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
optimizer.hpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
osgacontroller.cpp getTranslation/getTransformForNode refactor, unit tests 2024-04-17 08:16:48 +01:00
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
riggeometry.cpp
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp Localize screenshot messages 2024-02-08 12:50:12 +04:00
screencapture.hpp
serialize.cpp Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
serialize.hpp
shadow.cpp Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp Support defining the texture type with a state attribute (#6240) 2024-05-18 23:11:20 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
util.hpp Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 2024-04-04 00:10:51 +01:00
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp