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69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
#include "loudness.hpp"
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <limits>
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namespace MWSound
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{
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void Sound_Loudness::analyzeLoudness(const std::vector<char>& data)
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{
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mQueue.insert(mQueue.end(), data.begin(), data.end());
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if (!mQueue.size())
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return;
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int samplesPerSegment = static_cast<int>(mSampleRate / mSamplesPerSec);
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std::size_t numSamples = bytesToFrames(mQueue.size(), mChannelConfig, mSampleType);
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std::size_t advance = framesToBytes(1, mChannelConfig, mSampleType);
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std::size_t segment = 0;
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std::size_t sample = 0;
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while (segment < numSamples / samplesPerSegment)
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{
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float sum = 0;
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int samplesAdded = 0;
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while (sample < numSamples && sample < (segment + 1) * samplesPerSegment)
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{
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// get sample on a scale from -1 to 1
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float value = 0;
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if (mSampleType == SampleType_UInt8)
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value = ((char)(mQueue[sample * advance] ^ 0x80)) / 128.f;
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else if (mSampleType == SampleType_Int16)
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{
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value = *reinterpret_cast<const int16_t*>(&mQueue[sample * advance]);
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value /= float(std::numeric_limits<int16_t>::max());
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}
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else if (mSampleType == SampleType_Float32)
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{
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value = *reinterpret_cast<const float*>(&mQueue[sample * advance]);
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value = std::clamp(value, -1.f, 1.f); // Float samples *should* be scaled to [-1,1] already.
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}
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sum += value * value;
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++samplesAdded;
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++sample;
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}
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float rms = 0; // root mean square
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if (samplesAdded > 0)
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rms = std::sqrt(sum / samplesAdded);
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mSamples.push_back(rms);
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++segment;
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}
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mQueue.erase(mQueue.begin(), mQueue.begin() + sample * advance);
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}
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float Sound_Loudness::getLoudnessAtTime(float sec) const
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{
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if (mSamplesPerSec <= 0.0f || mSamples.empty() || sec < 0.0f)
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return 0.0f;
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size_t index = std::min(static_cast<size_t>(sec * mSamplesPerSec), mSamples.size() - 1);
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return mSamples[index];
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}
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}
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