#include "loudness.hpp" #include #include #include #include namespace MWSound { void Sound_Loudness::analyzeLoudness(const std::vector& data) { mQueue.insert(mQueue.end(), data.begin(), data.end()); if (!mQueue.size()) return; int samplesPerSegment = static_cast(mSampleRate / mSamplesPerSec); std::size_t numSamples = bytesToFrames(mQueue.size(), mChannelConfig, mSampleType); std::size_t advance = framesToBytes(1, mChannelConfig, mSampleType); std::size_t segment = 0; std::size_t sample = 0; while (segment < numSamples / samplesPerSegment) { float sum = 0; int samplesAdded = 0; while (sample < numSamples && sample < (segment + 1) * samplesPerSegment) { // get sample on a scale from -1 to 1 float value = 0; if (mSampleType == SampleType_UInt8) value = ((char)(mQueue[sample * advance] ^ 0x80)) / 128.f; else if (mSampleType == SampleType_Int16) { value = *reinterpret_cast(&mQueue[sample * advance]); value /= float(std::numeric_limits::max()); } else if (mSampleType == SampleType_Float32) { value = *reinterpret_cast(&mQueue[sample * advance]); value = std::clamp(value, -1.f, 1.f); // Float samples *should* be scaled to [-1,1] already. } sum += value * value; ++samplesAdded; ++sample; } float rms = 0; // root mean square if (samplesAdded > 0) rms = std::sqrt(sum / samplesAdded); mSamples.push_back(rms); ++segment; } mQueue.erase(mQueue.begin(), mQueue.begin() + sample * advance); } float Sound_Loudness::getLoudnessAtTime(float sec) const { if (mSamplesPerSec <= 0.0f || mSamples.empty() || sec < 0.0f) return 0.0f; size_t index = std::min(static_cast(sec * mSamplesPerSec), mSamples.size() - 1); return mSamples[index]; } }