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OpenMW/components/detournavigator/navmeshmanager.hpp
elsid c9b8ba7b46
Read navmesh tile data from database
When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00

88 lines
3.1 KiB
C++

#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
#include "asyncnavmeshupdater.hpp"
#include "cachedrecastmeshmanager.hpp"
#include "offmeshconnectionsmanager.hpp"
#include "recastmeshtiles.hpp"
#include "waitconditiontype.hpp"
#include "heightfieldshape.hpp"
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <osg/Vec3f>
#include <map>
#include <memory>
class dtNavMesh;
namespace DetourNavigator
{
class NavMeshManager
{
public:
explicit NavMeshManager(const Settings& settings, std::unique_ptr<NavMeshDb>&& db);
void setWorldspace(std::string_view worldspace);
bool addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
const AreaType areaType);
bool updateObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
const AreaType areaType);
bool removeObject(const ObjectId id);
void addAgent(const osg::Vec3f& agentHalfExtents);
bool addWater(const osg::Vec2i& cellPosition, int cellSize, float level);
bool removeWater(const osg::Vec2i& cellPosition);
bool addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape);
bool removeHeightfield(const osg::Vec2i& cellPosition);
bool reset(const osg::Vec3f& agentHalfExtents);
void addOffMeshConnection(const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end, const AreaType areaType);
void removeOffMeshConnections(const ObjectId id);
void update(const osg::Vec3f& playerPosition, const osg::Vec3f& agentHalfExtents);
void wait(Loading::Listener& listener, WaitConditionType waitConditionType);
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const;
std::map<osg::Vec3f, SharedNavMeshCacheItem> getNavMeshes() const;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
RecastMeshTiles getRecastMeshTiles() const;
private:
const Settings& mSettings;
std::string mWorldspace;
TileCachedRecastMeshManager mRecastMeshManager;
OffMeshConnectionsManager mOffMeshConnectionsManager;
AsyncNavMeshUpdater mAsyncNavMeshUpdater;
std::map<osg::Vec3f, SharedNavMeshCacheItem> mCache;
std::map<osg::Vec3f, std::map<TilePosition, ChangeType>> mChangedTiles;
std::size_t mGenerationCounter = 0;
std::map<osg::Vec3f, TilePosition> mPlayerTile;
std::map<osg::Vec3f, std::size_t> mLastRecastMeshManagerRevision;
void addChangedTiles(const btCollisionShape& shape, const btTransform& transform, const ChangeType changeType);
void addChangedTiles(const int cellSize, const btVector3& shift, const ChangeType changeType);
void addChangedTile(const TilePosition& tilePosition, const ChangeType changeType);
SharedNavMeshCacheItem getCached(const osg::Vec3f& agentHalfExtents) const;
};
}
#endif