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bsa
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Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf)
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2021-11-20 11:12:08 +01:00 |
bullethelpers
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Merge branch 'physics_heightfield' into 'master'
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2021-10-12 07:58:34 +00:00 |
compiler
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Don't teleport NPCs to unknown cells
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2021-12-26 15:27:25 +00:00 |
config
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change setValue to replace value instead of insert
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2021-07-05 13:22:46 +00:00 |
contentselector
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Avoid problems if builtin.omwscripts is above Morrowind.esm in content list.
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2021-11-19 20:37:21 +01:00 |
crashcatcher
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Assume SIGSTKSZ is not a constant
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2021-09-24 19:45:43 +02:00 |
debug
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Merge branch 'log_lock' into 'master'
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2021-11-08 07:41:27 +00:00 |
detournavigator
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Do not write shapes to navmeshdb when writing is disabled
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2021-12-16 22:57:35 +01:00 |
esm
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Replace magic numbers with enums
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2021-12-29 12:34:12 +00:00 |
esmloader
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Check extension in lower case
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2021-12-09 00:06:33 +01:00 |
esmterrain
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refactors ESM::Land (#3213)
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2021-11-04 16:55:32 +01:00 |
fallback
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Finish removing old Escape classes
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2021-10-17 23:40:34 +01:00 |
files
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Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant
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2021-12-09 17:09:52 +00:00 |
fontloader
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
interpreter
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Do a bounds check before calling functions defined in cctype
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2021-11-14 11:26:15 +01:00 |
loadinglistener
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Make sync terrain preloading sleep free
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2021-09-07 14:52:42 +02:00 |
lua
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Use a separate instance of Lua i18n for every context
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2022-01-02 09:58:51 +01:00 |
lua_ui
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Lua UI Layers
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2021-12-14 17:38:06 +00:00 |
misc
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Do not write shapes to navmeshdb when writing is disabled
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2021-12-16 22:57:35 +01:00 |
myguiplatform
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Remove unnecessary myguicompat
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2021-12-16 19:48:10 +01:00 |
nif
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Rehash morph loading rehashing
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2021-12-26 17:56:19 +03:00 |
nifbullet
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Store BulletShape source file name and content hash
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2021-11-11 00:27:18 +01:00 |
nifosg
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Some NIF cleanup
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2021-12-11 16:16:16 +03:00 |
process
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Support navmesh generation from launcher
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2021-12-11 00:22:04 +01:00 |
queries
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Add missing include from sol/sol.hpp
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2021-07-10 01:01:50 +02:00 |
resource
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Fix compilation error on windows: cannot convert from 'std::filesystem::path'...
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2021-12-26 18:04:20 +00:00 |
sceneutil
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Log OpenGL Vendor, Renderer and Version on startup
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2021-12-15 22:17:38 +00:00 |
sdlutil
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Move SDL-MyGUI input mappings to components, map both ways
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2021-12-04 12:16:38 +00:00 |
serialization
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Serialize arithmetic and enum types in little endian encoding
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2021-12-10 23:55:04 +01:00 |
settings
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
shader
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
sqlite3
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Add a binary to generate navmesh from content files
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2021-12-11 00:21:56 +01:00 |
terrain
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
to_utf8
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translation
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version
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vfs
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Add missing include
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2021-12-14 21:36:11 +01:00 |
widgets
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
CMakeLists.txt
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Use a separate instance of Lua i18n for every context
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2022-01-02 09:58:51 +01:00 |
doc.hpp
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