mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2024-12-28 18:18:52 +00:00
31 lines
723 B
GLSL
31 lines
723 B
GLSL
#version 120
|
|
|
|
#include "lib/core/vertex.h.glsl"
|
|
|
|
varying vec4 position;
|
|
varying float linearDepth;
|
|
|
|
#include "shadows_vertex.glsl"
|
|
#include "lib/view/depth.glsl"
|
|
|
|
uniform vec3 nodePosition;
|
|
uniform vec3 playerPos;
|
|
|
|
varying vec3 worldPos;
|
|
varying vec2 rippleMapUV;
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = modelToClip(gl_Vertex);
|
|
|
|
position = gl_Vertex;
|
|
|
|
worldPos = position.xyz + nodePosition.xyz;
|
|
rippleMapUV = (worldPos.xy - playerPos.xy + (@rippleMapSize * @rippleMapWorldScale / 2.0)) / @rippleMapSize / @rippleMapWorldScale;
|
|
|
|
vec4 viewPos = modelToView(gl_Vertex);
|
|
linearDepth = getLinearDepth(gl_Position.z, viewPos.z);
|
|
|
|
setupShadowCoords(viewPos, normalize((gl_NormalMatrix * gl_Normal).xyz));
|
|
}
|