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mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-28 00:15:06 +00:00
OpenMW/files/shaders/compatibility
2024-07-19 15:58:49 -07:00
..
bs shaders - multiply instead of replace alpha in distortion 2024-07-19 15:58:49 -07:00
luminance
debug.frag
debug.vert
depthclipped.frag
depthclipped.vert
fog.glsl
fullscreen_tri.frag
fullscreen_tri.vert
groundcover.frag Reconstruct normal Z *properly* 2024-04-18 11:23:58 +03:00
groundcover.vert
gui.frag
gui.vert
multiview_resolve.frag
multiview_resolve.vert
normals.glsl
objects.frag shaders - multiply instead of replace alpha in distortion 2024-07-19 15:58:49 -07:00
objects.vert
ripples_blobber.frag Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
ripples_simulate.frag Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
shadowcasting.frag
shadowcasting.vert
shadows_fragment.glsl Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shadows_vertex.glsl
sky.frag
sky.vert
terrain.frag Reconstruct normal Z *properly* 2024-04-18 11:23:58 +03:00
terrain.vert
vertexcolors.glsl
water.frag Don't flip the water normal map twice 2024-04-13 00:06:24 +03:00
water.vert Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00