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4b1c009ffd
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects. |
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.. | ||
builtin_scripts | ||
launcher | ||
lua_api | ||
mac | ||
mygui | ||
opencs | ||
shaders | ||
ui | ||
vfs | ||
windows | ||
wizard | ||
CMakeLists.txt | ||
gamecontrollerdb.txt | ||
openmw-cs.cfg | ||
openmw.appdata.xml | ||
openmw.bmp | ||
openmw.cfg | ||
openmw.cfg.local | ||
org.openmw.cs.desktop | ||
org.openmw.launcher.desktop | ||
settings-default.cfg | ||
version.in |