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72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
#ifndef OPENMW_MWRENDER_HDR_H
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#define OPENMW_MWRENDER_HDR_H
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#include <array>
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#include <osg/FrameBufferObject>
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#include <osg/Texture2D>
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#include <osg/Program>
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namespace Shader
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{
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class ShaderManager;
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}
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namespace MWRender
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{
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class PingPongCanvas;
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class HDRDriver
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{
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public:
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HDRDriver() = default;
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HDRDriver(Shader::ShaderManager& shaderManager);
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void draw(const PingPongCanvas& canvas, osg::RenderInfo& renderInfo, osg::State& state, osg::GLExtensions* ext, size_t frameId);
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bool isEnabled() const { return mEnabled; }
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void enable() { mEnabled = true; }
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void disable() { mEnabled = false; }
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void dirty(int w, int h)
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{
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mWidth = w;
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mHeight = h;
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mCompiled = false;
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}
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osg::ref_ptr<osg::Texture2D> getLuminanceTexture(size_t frameId) const;
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private:
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void compile();
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struct HDRContainer
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{
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osg::ref_ptr<osg::FrameBufferObject> fullscreenFbo;
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osg::ref_ptr<osg::FrameBufferObject> mipmapFbo;
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osg::ref_ptr<osg::FrameBufferObject> finalFbo;
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osg::ref_ptr<osg::Texture2D> texture;
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osg::ref_ptr<osg::Texture2D> finalTexture;
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osg::ref_ptr<osg::StateSet> fullscreenStateset;
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osg::ref_ptr<osg::StateSet> mipmapStateset;
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};
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std::array<HDRContainer, 2> mBuffers;
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osg::ref_ptr<osg::Program> mLuminanceProgram;
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osg::ref_ptr<osg::Program> mProgram;
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bool mCompiled;
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bool mEnabled;
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int mWidth;
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int mHeight;
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};
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}
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#endif
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