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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/apps/openmw/mwrender
2022-05-15 10:03:58 -07:00
..
.gitignore
actoranimation.cpp Use std::make_shared instead of new 2022-04-08 22:50:09 +02:00
actoranimation.hpp
actorspaths.cpp
actorspaths.hpp
animation.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
animation.hpp Replace shared_ptr by unique_ptr 2022-04-08 22:42:22 +02:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
camera.hpp Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
cell.hpp
characterpreview.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
characterpreview.hpp Initial commit 2022-04-28 21:05:34 +02:00
creatureanimation.cpp Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows. 2022-05-02 20:11:01 +01:00
creatureanimation.hpp
effectmanager.cpp Use std::make_shared instead of new 2022-04-08 22:50:09 +02:00
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp reinstall fontconfig as needed; const an imbigious == operator 2022-03-01 10:53:01 +01:00
globalmap.hpp
groundcover.cpp
groundcover.hpp
hdr.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
hdr.hpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
landmanager.cpp Make Environment a storage of referencing pointers instead of owned 2022-05-06 23:44:01 +02:00
landmanager.hpp
localmap.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
localmap.hpp Initial commit 2022-04-28 21:05:34 +02:00
navmesh.cpp Prepare navmesh scene asynchronously 2022-04-20 23:14:31 +02:00
navmesh.hpp Prepare navmesh scene asynchronously 2022-04-20 23:14:31 +02:00
npcanimation.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
npcanimation.hpp
objectpaging.cpp Skip load cell ref when there is no need 2022-04-08 19:16:38 +02:00
objectpaging.hpp
objects.cpp Fix unsafe memory access at object.cpp 2022-03-26 15:16:22 +00:00
objects.hpp
pathgrid.cpp
pathgrid.hpp
pingpongcanvas.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
pingpongcanvas.hpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
pingpongcull.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
pingpongcull.hpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
postprocessor.cpp workarounds for gl4es 2022-05-15 10:03:58 -07:00
postprocessor.hpp experimental point light bindings 2022-05-15 10:03:58 -07:00
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp experimental point light bindings 2022-05-15 10:03:58 -07:00
renderingmanager.hpp experimental point light bindings 2022-05-15 10:03:58 -07:00
rendermode.hpp
ripplesimulation.cpp Use std::make_shared instead of new 2022-04-08 22:50:09 +02:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
screenshotmanager.hpp
sky.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
sky.hpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
skyutil.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
skyutil.hpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
terrainstorage.cpp
terrainstorage.hpp
transparentpass.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
transparentpass.hpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
util.cpp
util.hpp
vismask.hpp
water.cpp moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
water.hpp
weaponanimation.cpp
weaponanimation.hpp