.. |
.gitignore
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actoranimation.cpp
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Use std::make_shared instead of new
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2022-04-08 22:50:09 +02:00 |
actoranimation.hpp
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actorspaths.cpp
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actorspaths.hpp
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animation.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
animation.hpp
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Replace shared_ptr by unique_ptr
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2022-04-08 22:42:22 +02:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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Add extraRoll to the Lua camera package
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2022-05-12 23:21:47 +02:00 |
camera.hpp
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Add extraRoll to the Lua camera package
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2022-05-12 23:21:47 +02:00 |
cell.hpp
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characterpreview.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
characterpreview.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
creatureanimation.cpp
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Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows.
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2022-05-02 20:11:01 +01:00 |
creatureanimation.hpp
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effectmanager.cpp
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Use std::make_shared instead of new
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2022-04-08 22:50:09 +02:00 |
effectmanager.hpp
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fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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reinstall fontconfig as needed; const an imbigious == operator
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2022-03-01 10:53:01 +01:00 |
globalmap.hpp
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groundcover.cpp
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groundcover.hpp
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hdr.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
hdr.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
landmanager.cpp
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Make Environment a storage of referencing pointers instead of owned
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2022-05-06 23:44:01 +02:00 |
landmanager.hpp
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localmap.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
localmap.hpp
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Initial commit
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2022-04-28 21:05:34 +02:00 |
navmesh.cpp
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Prepare navmesh scene asynchronously
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2022-04-20 23:14:31 +02:00 |
navmesh.hpp
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Prepare navmesh scene asynchronously
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2022-04-20 23:14:31 +02:00 |
npcanimation.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
npcanimation.hpp
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objectpaging.cpp
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Skip load cell ref when there is no need
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2022-04-08 19:16:38 +02:00 |
objectpaging.hpp
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objects.cpp
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Fix unsafe memory access at object.cpp
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2022-03-26 15:16:22 +00:00 |
objects.hpp
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pathgrid.cpp
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pathgrid.hpp
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pingpongcanvas.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
pingpongcanvas.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
pingpongcull.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
pingpongcull.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
postprocessor.cpp
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workarounds for gl4es
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2022-05-15 10:03:58 -07:00 |
postprocessor.hpp
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experimental point light bindings
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2022-05-15 10:03:58 -07:00 |
recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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experimental point light bindings
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2022-05-15 10:03:58 -07:00 |
renderingmanager.hpp
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experimental point light bindings
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2022-05-15 10:03:58 -07:00 |
rendermode.hpp
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ripplesimulation.cpp
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Use std::make_shared instead of new
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2022-04-08 22:50:09 +02:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
screenshotmanager.hpp
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sky.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
sky.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
skyutil.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
skyutil.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
terrainstorage.cpp
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terrainstorage.hpp
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transparentpass.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
transparentpass.hpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
util.cpp
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util.hpp
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vismask.hpp
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water.cpp
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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