mirror of
https://gitlab.com/OpenMW/openmw.git
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194 lines
4.7 KiB
C++
194 lines
4.7 KiB
C++
#include "stat.hpp"
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#include <components/esm3/statstate.hpp>
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namespace MWMechanics
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{
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template<typename T>
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Stat<T>::Stat() : mBase (0), mModifier (0) {}
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template<typename T>
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Stat<T>::Stat(T base, T modified) : mBase (base), mModifier (modified) {}
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template<typename T>
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T Stat<T>::getModified(bool capped) const
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{
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if(capped)
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return std::max({}, mModifier + mBase);
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return mModifier + mBase;
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}
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template<typename T>
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void Stat<T>::writeState (ESM::StatState<T>& state) const
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{
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state.mBase = mBase;
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state.mMod = mModifier;
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}
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template<typename T>
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void Stat<T>::readState (const ESM::StatState<T>& state)
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{
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mBase = state.mBase;
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mModifier = state.mMod;
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}
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template<typename T>
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DynamicStat<T>::DynamicStat() : mStatic(0, 0), mCurrent(0) {}
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template<typename T>
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DynamicStat<T>::DynamicStat(T base) : mStatic(base, 0), mCurrent(base) {}
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template<typename T>
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DynamicStat<T>::DynamicStat(T base, T modified, T current) : mStatic(base, modified), mCurrent (current) {}
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template<typename T>
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DynamicStat<T>::DynamicStat(const Stat<T> &stat, T current) : mStatic(stat), mCurrent (current) {}
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template<typename T>
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void DynamicStat<T>::setCurrent (const T& value, bool allowDecreaseBelowZero, bool allowIncreaseAboveModified)
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{
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if (value > mCurrent)
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{
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// increase
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if (value <= getModified() || allowIncreaseAboveModified)
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mCurrent = value;
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else if (mCurrent > getModified())
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return;
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else
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mCurrent = getModified();
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}
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else if (value > 0 || allowDecreaseBelowZero)
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{
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// allowed decrease
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mCurrent = value;
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}
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else if (mCurrent > 0)
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{
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// capped decrease
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mCurrent = 0;
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}
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}
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template<typename T>
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T DynamicStat<T>::getRatio(bool nanIsZero) const
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{
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T modified = getModified();
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if(modified == T{})
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{
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if(nanIsZero)
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return modified;
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return {1};
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}
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return getCurrent() / modified;
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}
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template<typename T>
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void DynamicStat<T>::writeState (ESM::StatState<T>& state) const
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{
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mStatic.writeState (state);
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state.mCurrent = mCurrent;
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}
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template<typename T>
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void DynamicStat<T>::readState (const ESM::StatState<T>& state)
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{
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mStatic.readState (state);
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mCurrent = state.mCurrent;
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}
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AttributeValue::AttributeValue() :
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mBase(0.f), mModifier(0.f), mDamage(0.f)
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{
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}
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float AttributeValue::getModified() const
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{
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return std::max(0.f, mBase - mDamage + mModifier);
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}
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float AttributeValue::getBase() const
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{
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return mBase;
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}
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float AttributeValue::getModifier() const
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{
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return mModifier;
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}
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void AttributeValue::setBase(float base, bool clearModifier)
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{
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mBase = base;
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if(clearModifier)
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{
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mModifier = 0.f;
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mDamage = 0.f;
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}
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}
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void AttributeValue::setModifier(float mod)
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{
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if(mod < 0)
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{
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mModifier = 0.f;
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mDamage -= mod;
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}
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else
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mModifier = mod;
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}
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void AttributeValue::damage(float damage)
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{
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mDamage += damage;
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}
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void AttributeValue::restore(float amount)
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{
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if (mDamage <= 0) return;
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mDamage -= std::min(mDamage, amount);
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}
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float AttributeValue::getDamage() const
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{
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return mDamage;
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}
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void AttributeValue::writeState (ESM::StatState<float>& state) const
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{
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state.mBase = mBase;
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state.mMod = mModifier;
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state.mDamage = mDamage;
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}
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void AttributeValue::readState (const ESM::StatState<float>& state)
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{
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mBase = state.mBase;
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mModifier = state.mMod;
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mDamage = state.mDamage;
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}
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SkillValue::SkillValue() :
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mProgress(0)
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{
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}
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float SkillValue::getProgress() const
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{
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return mProgress;
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}
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void SkillValue::setProgress(float progress)
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{
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mProgress = progress;
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}
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void SkillValue::writeState (ESM::StatState<float>& state) const
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{
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AttributeValue::writeState (state);
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state.mProgress = mProgress;
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}
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void SkillValue::readState (const ESM::StatState<float>& state)
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{
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AttributeValue::readState (state);
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mProgress = state.mProgress;
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}
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}
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template class MWMechanics::Stat<int>;
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template class MWMechanics::Stat<float>;
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template class MWMechanics::DynamicStat<int>;
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template class MWMechanics::DynamicStat<float>;
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