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OpenMW/apps/openmw/mwmechanics/stat.cpp

194 lines
4.7 KiB
C++

#include "stat.hpp"
#include <components/esm3/statstate.hpp>
namespace MWMechanics
{
template<typename T>
Stat<T>::Stat() : mBase (0), mModifier (0) {}
template<typename T>
Stat<T>::Stat(T base, T modified) : mBase (base), mModifier (modified) {}
template<typename T>
T Stat<T>::getModified(bool capped) const
{
if(capped)
return std::max({}, mModifier + mBase);
return mModifier + mBase;
}
template<typename T>
void Stat<T>::writeState (ESM::StatState<T>& state) const
{
state.mBase = mBase;
state.mMod = mModifier;
}
template<typename T>
void Stat<T>::readState (const ESM::StatState<T>& state)
{
mBase = state.mBase;
mModifier = state.mMod;
}
template<typename T>
DynamicStat<T>::DynamicStat() : mStatic(0, 0), mCurrent(0) {}
template<typename T>
DynamicStat<T>::DynamicStat(T base) : mStatic(base, 0), mCurrent(base) {}
template<typename T>
DynamicStat<T>::DynamicStat(T base, T modified, T current) : mStatic(base, modified), mCurrent (current) {}
template<typename T>
DynamicStat<T>::DynamicStat(const Stat<T> &stat, T current) : mStatic(stat), mCurrent (current) {}
template<typename T>
void DynamicStat<T>::setCurrent (const T& value, bool allowDecreaseBelowZero, bool allowIncreaseAboveModified)
{
if (value > mCurrent)
{
// increase
if (value <= getModified() || allowIncreaseAboveModified)
mCurrent = value;
else if (mCurrent > getModified())
return;
else
mCurrent = getModified();
}
else if (value > 0 || allowDecreaseBelowZero)
{
// allowed decrease
mCurrent = value;
}
else if (mCurrent > 0)
{
// capped decrease
mCurrent = 0;
}
}
template<typename T>
T DynamicStat<T>::getRatio(bool nanIsZero) const
{
T modified = getModified();
if(modified == T{})
{
if(nanIsZero)
return modified;
return {1};
}
return getCurrent() / modified;
}
template<typename T>
void DynamicStat<T>::writeState (ESM::StatState<T>& state) const
{
mStatic.writeState (state);
state.mCurrent = mCurrent;
}
template<typename T>
void DynamicStat<T>::readState (const ESM::StatState<T>& state)
{
mStatic.readState (state);
mCurrent = state.mCurrent;
}
AttributeValue::AttributeValue() :
mBase(0.f), mModifier(0.f), mDamage(0.f)
{
}
float AttributeValue::getModified() const
{
return std::max(0.f, mBase - mDamage + mModifier);
}
float AttributeValue::getBase() const
{
return mBase;
}
float AttributeValue::getModifier() const
{
return mModifier;
}
void AttributeValue::setBase(float base, bool clearModifier)
{
mBase = base;
if(clearModifier)
{
mModifier = 0.f;
mDamage = 0.f;
}
}
void AttributeValue::setModifier(float mod)
{
if(mod < 0)
{
mModifier = 0.f;
mDamage -= mod;
}
else
mModifier = mod;
}
void AttributeValue::damage(float damage)
{
mDamage += damage;
}
void AttributeValue::restore(float amount)
{
if (mDamage <= 0) return;
mDamage -= std::min(mDamage, amount);
}
float AttributeValue::getDamage() const
{
return mDamage;
}
void AttributeValue::writeState (ESM::StatState<float>& state) const
{
state.mBase = mBase;
state.mMod = mModifier;
state.mDamage = mDamage;
}
void AttributeValue::readState (const ESM::StatState<float>& state)
{
mBase = state.mBase;
mModifier = state.mMod;
mDamage = state.mDamage;
}
SkillValue::SkillValue() :
mProgress(0)
{
}
float SkillValue::getProgress() const
{
return mProgress;
}
void SkillValue::setProgress(float progress)
{
mProgress = progress;
}
void SkillValue::writeState (ESM::StatState<float>& state) const
{
AttributeValue::writeState (state);
state.mProgress = mProgress;
}
void SkillValue::readState (const ESM::StatState<float>& state)
{
AttributeValue::readState (state);
mProgress = state.mProgress;
}
}
template class MWMechanics::Stat<int>;
template class MWMechanics::Stat<float>;
template class MWMechanics::DynamicStat<int>;
template class MWMechanics::DynamicStat<float>;