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activespells.cpp
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activespells.hpp
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actor.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
actor.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
actors.cpp
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Fix inverted logic
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2022-05-16 18:29:16 +02:00 |
actors.hpp
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Make MWMechanics::Actors local static variables to be members
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2022-05-09 00:59:37 +02:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Use unique_ptr to manage AiPackage lifetime
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2022-02-23 00:39:30 +01:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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aicast.hpp
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aicombat.cpp
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Cache the target for ai packages instead of looking for it every frame
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2022-04-17 17:15:00 +00:00 |
aicombat.hpp
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Use unique_ptr instead of shared_ptr
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2022-04-08 16:12:36 +02:00 |
aicombataction.cpp
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Use unique_ptr instead of shared_ptr
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2022-04-08 16:12:36 +02:00 |
aicombataction.hpp
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Use unique_ptr instead of shared_ptr
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2022-04-08 16:12:36 +02:00 |
aiescort.cpp
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Use unique_ptr to manage AiPackage lifetime
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2022-02-23 00:39:30 +01:00 |
aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Use unique_ptr to manage AiPackage lifetime
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2022-02-23 00:39:30 +01:00 |
aifollow.hpp
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aipackage.cpp
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Cache the target for ai packages instead of looking for it every frame
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2022-04-17 17:15:00 +00:00 |
aipackage.hpp
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Cache the target for ai packages instead of looking for it every frame
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2022-04-17 17:15:00 +00:00 |
aipackagetypeid.hpp
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aipursue.cpp
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Cache the target for ai packages instead of looking for it every frame
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2022-04-17 17:15:00 +00:00 |
aipursue.hpp
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aisequence.cpp
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Mark getActivePackage const
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2022-03-28 16:17:42 +03:00 |
aisequence.hpp
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Mark getActivePackage const
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2022-03-28 16:17:42 +03:00 |
aistate.hpp
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aitimer.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
aitravel.cpp
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Ignore player when checking whether AiTravel destination is occupied by other actor
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2022-04-11 19:30:54 +02:00 |
aitravel.hpp
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aiwander.cpp
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Cleanup stopMovement
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2022-03-29 19:49:02 +03:00 |
aiwander.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
alchemy.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Make Environment a storage of referencing pointers instead of owned
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2022-05-06 23:44:01 +02:00 |
character.hpp
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Disallow non-bipedal hand-to-hand refreshes
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2022-02-16 21:58:22 +01:00 |
combat.cpp
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Avoid looking up settings from gmst each frame
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2022-04-12 18:58:13 +03:00 |
combat.hpp
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creaturestats.cpp
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Bring HitAttemptOnMe in line with HitOnMe
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2022-04-30 18:32:10 +02:00 |
creaturestats.hpp
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Bring HitAttemptOnMe in line with HitOnMe
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2022-04-30 18:32:10 +02:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
drawstate.hpp
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enchanting.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
enchanting.hpp
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levelledlist.hpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
mechanicsmanagerimp.hpp
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Remove redundant update virtual functions
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2022-05-06 23:44:04 +02:00 |
movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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Ignore player when checking whether AiTravel destination is occupied by other actor
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2022-04-11 19:30:54 +02:00 |
obstacle.hpp
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Ignore player when checking whether AiTravel destination is occupied by other actor
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2022-04-11 19:30:54 +02:00 |
pathfinding.cpp
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pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
pickpocket.hpp
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recharge.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
recharge.hpp
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repair.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
repair.hpp
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security.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
security.hpp
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spellcasting.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
spellcasting.hpp
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spelleffects.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
spelleffects.hpp
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spelllist.cpp
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spelllist.hpp
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spellpriority.cpp
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spellpriority.hpp
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spellresistance.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
spellresistance.hpp
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spells.cpp
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Rename hasDisease to hasSpellType and refactor function
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2022-03-25 20:47:43 +02:00 |
spells.hpp
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Rename hasDisease to hasSpellType and refactor function
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2022-03-25 20:47:43 +02:00 |
spellutil.cpp
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spellutil.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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Increase the base angular velocity to 900°/sec (#5192)
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2022-02-23 02:13:31 +03:00 |
summoning.cpp
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summoning.hpp
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trading.cpp
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
trading.hpp
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typedaipackage.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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