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17 lines
264 B
C++
17 lines
264 B
C++
#ifndef GAME_RENDER_BONEGROUP_H
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#define GAME_RENDER_BONEGROUP_H
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namespace MWRender
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{
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enum BoneGroup
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{
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BoneGroup_LowerBody = 0,
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BoneGroup_Torso,
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BoneGroup_LeftArm,
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BoneGroup_RightArm,
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Num_BoneGroups
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};
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}
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#endif
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