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OpenMW/apps/openmw/mwlua/itemdata.cpp

201 lines
7.6 KiB
C++

#include "itemdata.hpp"
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadench.hpp>
#include "context.hpp"
#include "luamanagerimp.hpp"
#include "objectvariant.hpp"
#include "../mwbase/environment.hpp"
#include "../mwmechanics/spellutil.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
namespace
{
using SelfObject = MWLua::SelfObject;
using Index = const SelfObject::CachedStat::Index&;
constexpr std::array properties = { "condition", "enchantmentCharge", "soul" };
void valueErr(std::string_view prop, std::string type)
{
throw std::logic_error("'" + std::string(prop) + "'" + " received invalid value type (" + type + ")");
}
}
namespace MWLua
{
static void addStatUpdateAction(MWLua::LuaManager* manager, const SelfObject& obj)
{
if (!obj.mStatsCache.empty())
return; // was already added before
manager->addAction(
[obj = Object(obj)] {
LocalScripts* scripts = obj.ptr().getRefData().getLuaScripts();
if (scripts)
scripts->applyStatsCache();
},
"StatUpdateAction");
}
class ItemData
{
ObjectVariant mObject;
public:
ItemData(const ObjectVariant& object)
: mObject(object)
{
}
sol::object get(const Context& context, std::string_view prop) const
{
if (mObject.isSelfObject())
{
SelfObject* self = mObject.asSelfObject();
auto it = self->mStatsCache.find({ &ItemData::setValue, std::monostate{}, prop });
if (it != self->mStatsCache.end())
return it->second;
}
return sol::make_object(context.mLua->unsafeState(), getValue(context, prop, mObject.ptr()));
}
void set(const Context& context, std::string_view prop, const sol::object& value) const
{
if (mObject.isGObject())
setValue({}, prop, mObject.ptr(), value);
else if (mObject.isSelfObject())
{
SelfObject* obj = mObject.asSelfObject();
addStatUpdateAction(context.mLuaManager, *obj);
obj->mStatsCache[SelfObject::CachedStat{ &ItemData::setValue, std::monostate{}, prop }] = value;
}
else
throw std::runtime_error("Only global or self scripts can set the value");
}
static sol::object getValue(const Context& context, std::string_view prop, const MWWorld::Ptr& ptr)
{
if (prop == "condition")
{
if (ptr.mRef->getType() == ESM::REC_LIGH)
return sol::make_object(context.mLua->unsafeState(), ptr.getClass().getRemainingUsageTime(ptr));
else if (ptr.getClass().hasItemHealth(ptr))
return sol::make_object(context.mLua->unsafeState(),
ptr.getClass().getItemHealth(ptr) + ptr.getCellRef().getChargeIntRemainder());
}
else if (prop == "enchantmentCharge")
{
const ESM::RefId& enchantmentName = ptr.getClass().getEnchantment(ptr);
if (enchantmentName.empty())
return sol::lua_nil;
float charge = ptr.getCellRef().getEnchantmentCharge();
const auto& store = MWBase::Environment::get().getESMStore();
const auto* enchantment = store->get<ESM::Enchantment>().find(enchantmentName);
if (charge == -1) // return the full charge
return sol::make_object(
context.mLua->unsafeState(), MWMechanics::getEnchantmentCharge(*enchantment));
return sol::make_object(context.mLua->unsafeState(), charge);
}
else if (prop == "soul")
{
ESM::RefId soul = ptr.getCellRef().getSoul();
if (soul.empty())
return sol::lua_nil;
return sol::make_object(context.mLua->unsafeState(), soul.serializeText());
}
return sol::lua_nil;
}
static void setValue(Index i, std::string_view prop, const MWWorld::Ptr& ptr, const sol::object& value)
{
if (prop == "condition")
{
if (value.get_type() == sol::type::number)
{
float cond = LuaUtil::cast<float>(value);
if (ptr.mRef->getType() == ESM::REC_LIGH)
ptr.getClass().setRemainingUsageTime(ptr, cond);
else if (ptr.getClass().hasItemHealth(ptr))
{
// if the value set is less than 0, chargeInt and chargeIntRemainder is set to 0
ptr.getCellRef().setChargeIntRemainder(std::max(0.f, std::modf(cond, &cond)));
ptr.getCellRef().setCharge(std::max(0.f, cond));
}
}
else
valueErr(prop, sol::type_name(value.lua_state(), value.get_type()));
}
else if (prop == "enchantmentCharge")
{
if (value.get_type() == sol::type::lua_nil)
ptr.getCellRef().setEnchantmentCharge(-1);
else if (value.get_type() == sol::type::number)
ptr.getCellRef().setEnchantmentCharge(std::max(0.0f, LuaUtil::cast<float>(value)));
else
valueErr(prop, sol::type_name(value.lua_state(), value.get_type()));
}
else if (prop == "soul")
{
if (value.get_type() == sol::type::lua_nil)
ptr.getCellRef().setSoul(ESM::RefId{});
else if (value.get_type() == sol::type::string)
{
std::string_view souldId = LuaUtil::cast<std::string_view>(value);
ESM::RefId creature = ESM::RefId::deserializeText(souldId);
const auto& store = *MWBase::Environment::get().getESMStore();
// TODO: Add Support for NPC Souls
if (store.get<ESM::Creature>().search(creature))
ptr.getCellRef().setSoul(creature);
else
throw std::runtime_error("Cannot use non-existent creature as a soul: " + std::string(souldId));
}
else
valueErr(prop, sol::type_name(value.lua_state(), value.get_type()));
}
}
};
}
namespace sol
{
template <>
struct is_automagical<MWLua::ItemData> : std::false_type
{
};
}
namespace MWLua
{
void addItemDataBindings(sol::table& item, const Context& context)
{
item["itemData"] = [](const sol::object& object) -> sol::optional<ItemData> {
ObjectVariant o(object);
if (o.ptr().getClass().isItem(o.ptr()) || o.ptr().mRef->getType() == ESM::REC_LIGH)
return ItemData(o);
return {};
};
sol::usertype<ItemData> itemData = context.sol().new_usertype<ItemData>("ItemData");
itemData[sol::meta_function::new_index] = [](const ItemData& stat, const sol::variadic_args args) {
throw std::runtime_error("Unknown ItemData property '" + args.get<std::string>() + "'");
};
for (std::string_view prop : properties)
{
itemData[prop] = sol::property([context, prop](const ItemData& stat) { return stat.get(context, prop); },
[context, prop](const ItemData& stat, const sol::object& value) { stat.set(context, prop, value); });
}
}
}