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Jan Borsodi
07dd5e5631
Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed.
2010-09-15 19:37:06 +02:00
..
mwclass
Merge branch 'master' into exterior
2010-09-08 15:38:19 +02:00
mwdialogue
more detailed report of unhandled info record fields
2010-08-19 13:06:15 +02:00
mwgui
Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed.
2010-09-15 19:37:06 +02:00
mwinput
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
2010-09-15 14:48:19 +02:00
mwmechanics
changed character creation interface to enforce a Redemption-compatible implementation
2010-09-14 09:34:00 +02:00
mwrender
made rendering more robust (no more crashes, even if Ogre throws an exception)
2010-08-25 09:43:06 +02:00
mwscript
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
2010-09-15 14:48:19 +02:00
mwsound
Tested and applied Chris' sound patch.
2010-09-14 13:27:20 +02:00
mwworld
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
2010-09-15 14:48:19 +02:00
CMakeLists.txt
Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation.
2010-09-14 23:26:34 +02:00
engine.cpp
The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
2010-09-15 14:48:19 +02:00
engine.hpp
Added --nosound switch
2010-08-18 11:16:15 +02:00
main.cpp
Added --nosound switch
2010-08-18 11:16:15 +02:00