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Correctly resetting line numbering during shader processing.

This commit is contained in:
Mads Buvik Sandvei 2020-10-03 14:22:34 +02:00
parent 21fa55de8e
commit d5450a7d88
2 changed files with 2 additions and 2 deletions

View File

@ -92,7 +92,7 @@ namespace
"\n"
"void bar() { foo() }\n"
"\n"
"#line 2 0\n"
"#line 1 0\n"
"\n"
"void main() { bar() }\n";
EXPECT_EQ(shader->getShaderSource(), expected);

View File

@ -106,7 +106,7 @@ namespace Shader
else
{
lineDirectivePosition = 0;
lineNumber = 1;
lineNumber = 0;
}
lineNumber += std::count(source.begin() + lineDirectivePosition, source.begin() + foundPos, '\n');