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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 12:01:51 +00:00
OpenMW/components/sceneutil
jvoisin c7a3f43915 Minor header cleanup
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
..
actorutil.cpp
actorutil.hpp
agentpath.cpp
agentpath.hpp
attach.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
attach.hpp
clearcolor.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
clone.cpp
clone.hpp
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2022-10-12 22:48:34 +01:00
controller.cpp
controller.hpp
depth.cpp
depth.hpp
detourdebugdraw.cpp
detourdebugdraw.hpp
extradata.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
extradata.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
keyframe.hpp Remove unused includes 2022-10-09 16:44:18 +02:00
lightcommon.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightcommon.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
lightmanager.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
lightutil.cpp moved light common to its own file 2023-02-07 16:29:17 +01:00
lightutil.hpp moved light common to its own file 2023-02-07 16:29:17 +01:00
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
morphgeometry.hpp
mwshadowtechnique.cpp Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2023-02-25 23:12:32 +00:00
mwshadowtechnique.hpp Don't use FFP-friendly texture image units for shadow maps 2023-02-05 00:40:33 +00:00
navmesh.cpp
navmesh.hpp
nodecallback.hpp
optimizer.cpp
optimizer.hpp
osgacontroller.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
osgacontroller.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2022-10-06 21:11:52 +02:00
recastmesh.cpp
recastmesh.hpp
riggeometry.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
riggeometry.hpp
riggeometryosgaextension.cpp Use Rig/MorphGeometry state for its child geometry 2023-03-06 00:54:02 +00:00
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2022-10-06 00:26:43 +02:00
rtt.cpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
rtt.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
screencapture.cpp Log screenshot capture 2022-11-22 19:26:28 +00:00
screencapture.hpp
serialize.cpp
serialize.hpp
shadow.cpp AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD 2023-02-10 00:12:55 +00:00
shadow.hpp Use reserveGlobalTextureUnits for shadow maps 2023-02-09 01:32:48 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2023-02-23 15:36:04 +03:00
skeleton.hpp Add META_Node to clang-format StatementMacros 2022-10-06 21:11:52 +02:00
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
unrefqueue.cpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
unrefqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
util.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
util.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
visitor.cpp
visitor.hpp
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
writescene.cpp
writescene.hpp