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cd693b6d37
Called setEnabled on channels now effects whether those channels notify listeners, rather than whether they register changes to their controls. This was making channels get stuck on "1" when the GUI was activated. Also ensured GUI activity can invalidate player controls even if that activity is closing the GUI, by re-ordering a check. And fixed a comment. |
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.. | ||
CMakeLists.txt | ||
ICSChannel.cpp | ||
ICSChannel.h | ||
ICSChannelListener.h | ||
ICSControl.cpp | ||
ICSControl.h | ||
ICSControlListener.h | ||
ICSInputControlSystem_joystick.cpp | ||
ICSInputControlSystem_keyboard.cpp | ||
ICSInputControlSystem_mouse.cpp | ||
ICSInputControlSystem.cpp | ||
ICSInputControlSystem.h | ||
ICSPrerequisites.cpp | ||
ICSPrerequisites.h | ||
tinystr.cpp | ||
tinystr.h | ||
tinyxml.cpp | ||
tinyxml.h | ||
tinyxmlerror.cpp | ||
tinyxmlparser.cpp |