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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

205 Commits

Author SHA1 Message Date
Petr Mikheev
5ca56a4f8a New option "config" for specifying additional config directories. 2022-02-02 23:47:11 +01:00
Petr Mikheev
dd5ba5c57b Redirect log only after parsing configuration 2022-02-02 23:47:11 +01:00
AnyOldName3
8fc09f8c51 Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant
Merge conflicts included:
* One setting being removed (branch had changed its type).
* One setting's description being changed (branch had changed its type).
* List of files in components/files was changed both upstream and on the
  branch.
* Upstream had changed something in a file the branch deletes.
2021-12-09 17:09:52 +00:00
AnyOldName3
84d6de3eba Parse paths with boost rules when it's quoted, but use the string verbatim when it's not 2021-11-21 19:51:02 +00:00
AnyOldName3
8fb0b5846e Allow paths with trailing data, emmitting a warning 2021-11-14 00:22:44 +00:00
Petr Mikheev
47c89567fb Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
AnyOldName3
9be606a40d Finish removing old Escape classes 2021-10-17 23:40:34 +01:00
AnyOldName3
1b83b08d80 Merge remote-tracking branch 'upstream/master' into detain-hash
Tests which no longer work are commented out.
Some of these don't work because they're effectively testing for the
presence of bugs in the old implementation.
Others don't work because we're no longer accidentally disabling the
boost::program_options feature where it generates an error if only part
of a token gets consumed.
These will be fixed by later commits.
2021-10-10 23:50:50 +01:00
AnyOldName3
af0d399103 Purge all uses of Escape Hash types 2021-10-09 01:49:08 +01:00
elsid
035307b012
Add tests for openmw options
In attempt to document current behaviour. Add commented out checks as desired
behaviour.
2021-10-05 22:51:12 +02:00
AnyOldName3
04e9b6d242 Abort on duplicate content file 2021-08-01 03:04:12 +01:00
AnyOldName3
4727ae4b3b Make it possible to opt out of composing variables 2021-08-01 02:47:10 +01:00
Petr Mikheev
87b5afb9bf Control active Lua scripts from openmw.cfg 2021-07-09 20:24:56 +02:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
Petr Mikheev
7d551b0cfd Split long osg log messages into lines. 2021-01-08 23:21:39 +01:00
Petr Mikheev
49c6e50c31 Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00
Andrei Kortunov
242dd8d496 Use a logging system instead of cout for a couple of missing messages 2020-12-08 11:06:30 +04:00
Petr Mikheev
5734551ff3 Add time to logs. Redirect OSG log to OpenMW log. 2020-12-05 13:46:02 +01:00
Bret Curtis
4032b754e4 set minimal boost version; remove #ifdef boost version checks 2020-10-25 22:43:10 +01:00
AnyOldName3
538314b03a Make path settings have path type 2020-10-23 15:34:41 +01:00
AnyOldName3
8b28b6e55e Compose BSA, context and script blacklist lists
These would only take their value from the highest priority source, so
specifying `openmw --content anExtraEsp.esp` would override all the
content files in the user cfg file, and the user cfg file would override
any in the global/local one.
2020-10-23 01:58:43 +01:00
AnyOldName3
cf81f1bbb7 Make composing variables compose in the expected order 2020-10-23 01:41:28 +01:00
AnyOldName3
651a5a27f6 Fix inconsistent indentation
This has been irritating me for years.
2020-10-22 21:44:47 +01:00
Andrei Kortunov
ae935a8084 Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
elsid
33f6fb258d
Option to set specific random seed for random number generator 2019-02-26 09:36:34 +03:00
AnyOldName3
e2ddb39591 Remove incorrect comment 2018-11-02 17:30:54 +00:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Andrei Kortunov
9a5b016293 Move crashcatcher initialization to components 2018-08-14 11:17:05 +04:00
Andrei Kortunov
7d6e3673e0 Implement advanced logging system (feature #4581) 2018-08-12 13:38:15 +04:00
Andrei Kortunov
e2519226aa Move boost include 2018-08-03 17:04:07 +04:00
Andrei Kortunov
c2a175c2e0 Move crash catcher wrapper to separate file 2018-08-03 15:51:17 +04:00
Andrei Kortunov
c454f1bdad Use log file for editor (feature #4012) 2018-08-03 09:05:08 +04:00
Alexander Stillich
725cc94210 Renamed cc_install to something less cryptic (crashCatcherInstall) 2018-07-09 16:25:55 +02:00
Doc West
467989cdd5 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
Ilya Zhuravlev
d2121ccd62 Update android port. 2018-01-16 00:11:27 -05:00
AnyOldName3
1f77f9654b Strip quotes from the data-local setting if present (because for whatever reason it's a string, not a boost::filesystem::path) 2017-10-18 01:42:11 +01:00
MiroslavR
393f4ab758 Add missing include for isatty function (Fixes #4002) 2017-08-06 13:02:22 +02:00
Bret Curtis
c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
2017-06-09 19:08:53 +02:00
Bret Curtis
d799954ca0 replace and purge boost::math::gcd and other non-used headers 2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
scrawl
4123398cbc Change no-grab setting to respect the value given 2017-03-04 21:48:31 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
2017-02-21 04:32:59 +01:00
Nikolay Kasyanov
ea888519c7 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00
AnyOldName3
20f73f4a32 Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00
AnyOldName3
59639e3988 Make it build again (but remove the new functionality). 2016-07-20 15:16:53 +01:00
AnyOldName3
95d2c7ea5c Attempt to unescape characters when constructing file paths, introducing compilation errors. 2016-07-20 02:48:57 +01:00
AnyOldName3
f1b5ad5804 Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings. 2016-07-12 17:09:57 +01:00
AnyOldName3
e6f78ae5b7 Switch indentation to spaces to remain consistent with the rest of the project 2016-07-12 01:06:57 +01:00