scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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d3ef075952
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Fix an uninitialized variable
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2015-06-23 05:06:49 +02:00 |
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scrawl
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2ce269c0fc
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Werewolf stats compatibility with old save files
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2015-06-21 18:45:49 +02:00 |
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scrawl
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44582fe3b3
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Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
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2015-06-21 17:28:18 +02:00 |
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scrawl
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2346c3528d
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Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
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2015-01-31 22:40:40 +01:00 |
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scrawl
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08ad4d73bb
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ESSImport: player is placed in correct cell, npc cellrefs work
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2015-01-18 20:01:50 +01:00 |
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scrawl
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1869d37cfc
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Remove unused mLastDrowningHit
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2015-01-17 00:10:45 +01:00 |
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scrawl
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4138c3e966
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
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scrawl
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1a04501951
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Handle faction save/load properly when player has faction reputation in a faction he is not a member of (Fixes #1573)
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2014-07-27 20:33:45 +02:00 |
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scrawl
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51020fdb5f
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Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future.
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2014-05-14 09:17:30 +02:00 |
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scrawl
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6cc691115b
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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Jeffrey Haines
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a274b48f2f
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States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
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2014-04-05 22:45:40 -04:00 |
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Marc Zinnschlag
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b0532e0c85
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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