scrawl
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8ac019611d
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
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scrawl
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9b0e82a37f
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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Marc Zinnschlag
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cc55056adf
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Issue #370: replaced custom target handling in apply action with base class implementation
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2012-09-04 15:18:59 +02:00 |
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Marc Zinnschlag
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78fe6fdce5
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Issue #351: Refactoring Action class
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2012-07-27 12:00:10 +02:00 |
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Marc Zinnschlag
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29b4a5e5f7
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Issue #314: added apply actions
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2012-07-13 09:41:38 +02:00 |
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