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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-19 03:39:58 +00:00

3432 Commits

Author SHA1 Message Date
Alexei Kotov
12abd30e9f Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
2023-10-29 04:11:40 +03:00
elsid
7e5a1cec04
Use settings values for Terrain settings 2023-10-27 22:32:20 +02:00
elsid
dcd81d026f
Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
elsid
7ac402390a
Use settings values for Water settings 2023-10-15 23:24:46 +02:00
psi29a
de11bbc008 Merge branch 'settings_values_shaders' into 'master'
Use settings values for Shaders settings (#6876)

See merge request OpenMW/openmw!3489
2023-10-13 07:34:43 +00:00
elsid
08902371b4
Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
Alexei Kotov
8c58ec9c32 Merge branch 'esm4actors' into 'master'
Show ESM4 NPCs

See merge request OpenMW/openmw!3312
2023-10-11 21:33:14 +00:00
psi29a
01ee448c61 Merge branch 'settings_values_navigator' into 'master'
Use settings values for Navigator settings (#6876)

See merge request OpenMW/openmw!3468
2023-10-10 03:24:33 +00:00
elsid
7b4b8763ff
Use settings values for Post Processing settings 2023-10-08 11:58:16 +02:00
Petr Mikheev
3882a5f25a update 2023-10-07 17:21:25 +02:00
Petr Mikheev
b4552d47f6 Don't use ESM4 mHeadFeamleParts; switch from manually adding "meshes\\" to correctMeshPath 2023-10-07 17:21:25 +02:00
Petr Mikheev
1acac873cf Use "setObjectRoot" in esm4npcanimation.cpp 2023-10-07 17:21:25 +02:00
Petr Mikheev
4beed29404 Changes required during review 2023-10-07 17:21:25 +02:00
Petr Mikheev
2900351777 Render ESM4 NPCs 2023-10-07 17:21:25 +02:00
elsid
68de5690ef
Use settings values for Navigator settings 2023-10-01 11:10:04 +02:00
elsid
b3c8a15af1
Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
psi29a
df1063be5d Merge branch 'thedichotomyof4' into 'master'
ESM4 upd8s: Fours and Worlds

Closes #7445

See merge request OpenMW/openmw!3454
2023-09-29 08:16:30 +00:00
elsid
1d94527a19
Avoid using settings in components to get actor model
Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
2023-09-27 21:00:46 +02:00
Alexei Kotov
9f8f2dd925 Use parent worldspace terrain when requested 2023-09-25 21:40:14 +03:00
Petr Mikheev
c67b866a11 Replace const ESM::RefNum& -> ESM::RefNum 2023-09-15 19:38:09 +02:00
psi29a
39a209cb78
Merge branch 'settings_values_models' into 'master'
Use settings values for Models settings (#6876)

See merge request OpenMW/openmw!3413
2023-09-11 06:55:17 +00:00
elsid
053a3caf7b
Pass cache expiry delay to GenericResourceManager constructor 2023-09-09 19:35:20 +02:00
elsid
ad509bb954
Use settings values for Models settings 2023-09-09 13:12:08 +02:00
Petr Mikheev
65cd518b44 Update camera logic related to paused game / opened UI 2023-09-03 04:21:18 +02:00
elsid
816d3772b9
Cache absent land object
This allows to save on lookup in store.
2023-08-27 01:32:36 +02:00
elsid
ba1b3ae962
Avoid duplicated addEntryToObjectCache call 2023-08-19 01:30:18 +02:00
elsid
b67ecb4e4f
Remove redundant else 2023-08-19 01:30:17 +02:00
elsid
9cebe78a51
Avoid implicit cast to bool for pointers 2023-08-19 01:30:17 +02:00
elsid
bda29819cf
Reduce include dependency for land records 2023-08-19 01:30:17 +02:00
elsid
dc05e9adbb
Avoid redundant check for nullptr 2023-08-19 01:30:17 +02:00
elsid
28614730da
Pass land reference to LandObject constructor 2023-08-19 01:30:17 +02:00
elsid
7c7577a6bd
Do not recreate cache object 2023-08-19 01:30:16 +02:00
psi29a
e21e3a0d46 Merge branch 'time' into 'master'
Pause/resume the game in Lua scripts

See merge request OpenMW/openmw!3317
2023-08-18 08:22:04 +00:00
elsid
5abbc56bf2
Use proper cell size for ESM4 cells in CoordinateConverter 2023-08-13 02:24:22 +02:00
Petr Mikheev
91c7585c8b Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
elsid
2a49919b53
Move esm3terrain to esmterrain 2023-08-06 19:17:44 +02:00
psi29a
fadfffe22c Merge branch 'settings_values_map' into 'master'
Use settings values for Map settings (#6876)

See merge request OpenMW/openmw!3284
2023-08-06 16:14:09 +00:00
psi29a
4aaffa72e5 Merge branch 'more_coverity_fixes' into 'master'
More coverity fixes

See merge request OpenMW/openmw!3304
2023-08-03 07:15:34 +00:00
Andrei Kortunov
35561450f1 Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
Andrei Kortunov
d3d7a663c6 Move some objects instead of copying 2023-07-31 20:43:46 +04:00
Andrei Kortunov
deba5b4d47 Catch unhandled exceptions 2023-07-31 16:35:31 +04:00
elsid
dd54857610
Add missing array include 2023-07-29 00:29:03 +02:00
elsid
9acb93ab29
Use settings values for Map settings 2023-07-27 22:53:53 +02:00
psi29a
e073eab05e Merge branch 'more_evade_directions' into 'master'
Use more evade directions and filter by supporting animation (#7450)

Closes #7450

See merge request OpenMW/openmw!3210
2023-07-27 09:32:39 +00:00
psi29a
b68ca259ae remove unused variables and commented out code 2023-07-23 22:43:28 +02:00
elsid
b4868c6094
Filter evade directions by supported animations
To avoid trying those which will not lead to any actor movement due to absent
animation.
2023-07-22 17:30:40 +02:00
elsid
80ae8ce116
Cache supported animations 2023-07-22 17:30:40 +02:00
Evil Eye
7573004efc Implement the NegativeLight flag 2023-07-17 18:00:15 +02:00
Alexei Kotov
80b7dec571 Prevent object paging from leaking Vvardenfell into other exteriors 2023-07-16 00:05:59 +03:00
Alexei Dobrohotov
39c84c84da Cap global map cell size (bug #6222) 2023-07-13 14:53:08 +03:00