psi29a
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4c28731f6a
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Merge branch 'optionallightfadeout' into 'master'
Make light attenuation fade optional
See merge request OpenMW/openmw!4267
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2024-09-05 07:29:48 +00:00 |
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elsid
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9e36b3fc0b
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Use normalized path for models settings
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2024-08-30 20:50:59 +02:00 |
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Alexei Kotov
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176dec45a7
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Make light attenuation fade optional
This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button
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2024-08-30 10:03:37 +03:00 |
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Sam Hellawell
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1b3509d0ad
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Use nodeMask... lets ignore the previous attempt
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2024-07-31 00:30:06 +01:00 |
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Sam Hellawell
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dd77c81557
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Fix: castRenderingRay doesnt hit terrain
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2024-07-30 23:21:10 +01:00 |
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Cody Glassman
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8105c62a02
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handle potentially empty ptrs
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2024-07-19 16:10:36 -07:00 |
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Cody Glassman
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45cb3eb081
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lua - use loaded node when possible when calculating bounding box
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2024-07-03 13:29:01 -07:00 |
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psi29a
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56183ba982
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Merge branch 'ingameppl' into 'master'
Move force per-pixel lighting setting to the in-game settings
See merge request OpenMW/openmw!4137
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2024-06-10 13:49:14 +00:00 |
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Alexei Kotov
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93d1c6d7e0
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Drop 360-degree screenshot support (#7720)
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2024-06-06 14:46:01 +03:00 |
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Alexei Kotov
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593d4ff714
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Move per-pixel lighting to the in-game settings
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2024-06-06 05:19:33 +03:00 |
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elsid
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71369be796
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Log caught exceptions
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2024-05-26 02:52:11 +02:00 |
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Alexei Kotov
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f2e0129436
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Convert water/ripple defines to camelCase
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2024-04-04 21:12:47 +03:00 |
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Cody Glassman
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a4dd9224df
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Restructure colormasks at higher level
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2024-03-23 21:56:30 +00:00 |
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Alexei Kotov
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30f314025a
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Log whether shaders or FFP are used for rendering
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2024-03-10 04:53:30 +03:00 |
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psi29a
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f9820e2061
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Merge branch 'debugdrawdebugged' into 'master'
Try to uncursify debug primitive drawer (#7767)
Closes #7767
See merge request OpenMW/openmw!3852
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2024-02-17 18:56:21 +00:00 |
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Cody Glassman
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56b31ceaf5
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add ignore list to raycasts
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2024-02-12 07:52:47 -08:00 |
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Alexei Kotov
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0d1da08493
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Set node mask on DebugDrawer
Fixes primitive drawing in exteriors/quasiexteriors
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2024-02-09 20:50:33 +03:00 |
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Alexei Kotov
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f9498e6ea4
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Make DebugDrawer a LightManager child, don't use VAO for lines
Fixes terrain lighting but currently breaks non-line primitive rendering in exteriors
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2024-02-09 20:50:33 +03:00 |
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Alexei Kotov
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38ab09a52e
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Try to uncursify DebugDrawer scene representation
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2024-02-09 20:49:40 +03:00 |
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Evil Eye
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4ef68a8938
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Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
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2024-01-27 16:26:31 +01:00 |
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Alexei Kotov
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9b8d685578
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Expose requested apparent sun position (not normalized) to post-processing
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2024-01-07 04:57:02 +03:00 |
|
Alexei Kotov
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1f26485c47
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Fix exterior sun direction/position (bug #4898)
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2024-01-07 04:57:02 +03:00 |
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Alexei Kotov
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abbbd8cf69
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Fix interior sun direction (bug #7585)
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2023-12-29 02:21:39 +03:00 |
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psi29a
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ff514df5a1
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Merge branch 'distortion' into 'master'
Distortion
See merge request OpenMW/openmw!3536
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2023-12-26 10:31:51 +00:00 |
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Alexei Kotov
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099c39ae87
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Use fallback weather ripple settings (bug #7292)
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2023-12-23 11:46:08 +03:00 |
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Cody Glassman
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187f63d3d3
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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Zackhasacat
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231803c6ea
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Merge branch 'sunvisibility' into 'master'
Make sun specularity behavior more intuitive (bug #6190)
Closes #6190
See merge request OpenMW/openmw!3535
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2023-11-05 17:55:27 +00:00 |
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AnyOldName3
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e67135a517
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Merge branch 'expiredborders' into 'master'
Fix #7621
Closes #7621
See merge request OpenMW/openmw!3533
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2023-11-03 18:13:02 +00:00 |
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Evil Eye
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1e06d74f82
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Fix #7621
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2023-11-02 21:53:22 +01:00 |
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elsid
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f4efbcc1c4
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Use settings values for Shadows settings
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2023-11-02 16:36:44 +01:00 |
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Cody Glassman
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7e9690e531
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[renderer] render scene exclusively to fbo
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2023-10-31 14:45:31 -07:00 |
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Alexei Kotov
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0b8739711e
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Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)
See merge request OpenMW/openmw!3527
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2023-10-31 21:24:53 +00:00 |
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Alexei Kotov
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12abd30e9f
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Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
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2023-10-29 04:11:40 +03:00 |
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elsid
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7e5a1cec04
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Use settings values for Terrain settings
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2023-10-27 22:32:20 +02:00 |
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elsid
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dcd81d026f
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Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
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2023-10-27 14:31:23 +02:00 |
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elsid
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08902371b4
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
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psi29a
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01ee448c61
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Merge branch 'settings_values_navigator' into 'master'
Use settings values for Navigator settings (#6876)
See merge request OpenMW/openmw!3468
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2023-10-10 03:24:33 +00:00 |
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elsid
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7b4b8763ff
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Use settings values for Post Processing settings
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2023-10-08 11:58:16 +02:00 |
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elsid
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68de5690ef
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Use settings values for Navigator settings
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2023-10-01 11:10:04 +02:00 |
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elsid
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b3c8a15af1
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Parse navmesh render mode on reading settings
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2023-10-01 11:09:59 +02:00 |
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Petr Mikheev
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c67b866a11
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Replace const ESM::RefNum& -> ESM::RefNum
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2023-09-15 19:38:09 +02:00 |
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elsid
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ad509bb954
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Use settings values for Models settings
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2023-09-09 13:12:08 +02:00 |
|
Alexei Kotov
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80b7dec571
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Prevent object paging from leaking Vvardenfell into other exteriors
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2023-07-16 00:05:59 +03:00 |
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elsid
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0851f0705d
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Use settings values for Groundcover settings
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2023-07-08 12:08:27 +02:00 |
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psi29a
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cab47d0a2a
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Merge branch 'settings_values_general' into 'master'
Use settings values for General settings (#6876)
See merge request OpenMW/openmw!3198
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2023-07-07 13:07:13 +00:00 |
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elsid
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ebb8fdc698
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Use settings values for General settings
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2023-07-04 21:40:04 +02:00 |
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glassmancody.info
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a659d2eaeb
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lua - fix bounding box once and for all
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2023-07-04 09:55:11 -07:00 |
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elsid
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04215ca9ec
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Use settings values for Fog settings
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2023-06-15 22:01:14 +02:00 |
|
Petr Mikheev
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788a4d32aa
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Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
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2023-05-29 18:47:27 +02:00 |
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florent.teppe
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ff9e04062d
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Applies changes from previous commit
from commit bb1d040ac82d96de98661cd00a9c2ff912e1e481
Was lost during rebase.
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2023-05-29 12:10:42 +02:00 |
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