Alexei Kotov
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f87aa02390
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Don't clamp individual light contribution in shaders as FFP doesn't do this
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2024-05-23 18:06:10 +03:00 |
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Alexei Kotov
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6b90d7f1da
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Deobfuscate lighting illumination calculation
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2024-04-30 16:57:32 +03:00 |
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Alexei Kotov
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93ea9dbc3b
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Do all lighting calculations in one place, support per-vertex specularity
Force PPL when specular maps are used
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2023-12-15 11:44:54 +03:00 |
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Alexei Kotov
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d1274fd3db
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Deduplicate lambert calculations, consolidate doLighting
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2023-12-15 10:36:47 +03:00 |
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Alexei Kotov
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820fc068d1
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Support point specular lighting (#6188)
Fix passing light specular colors with shader lighting methods (with help from wazabear)
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2023-11-04 17:58:51 +03:00 |
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Cody Glassman
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ac4787aeec
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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