1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
Commit Graph

16 Commits

Author SHA1 Message Date
Evil Eye
3e101ab409 Add a variadic getHNOT 2023-12-20 12:28:34 +01:00
Evil Eye
dbf9d42cc5 Remove sized reads from essimporter 2023-12-17 14:03:45 +01:00
Evil Eye
45ba05c0ed Disallow implicitly sized reads of ESM structs 2023-07-20 19:16:53 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Alexei Kotov
9f49682d01 essimporter: refactor ESSImport::CellRef and fix doubled actors 2022-07-30 19:30:32 +03:00
elsid
6b464a9330
Check ESMReader value size in compile time 2022-04-10 19:16:11 +02:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
MiroslavR
c2b491cd70 ESSImporter: Convert last known exterior cell (Fixes #3693)
+ some research
2016-12-24 18:30:39 +01:00
MiroslavR
cd13570230 ESSImporter: Import mark location 2016-12-18 04:37:59 +01:00
scrawl
bf90b86f73 ESSImport: add some missing subrecords 2015-01-23 20:09:30 +01:00
scrawl
69676906ae Don't clear known spells when reading from the savegame
This is needed because the .ess format doesn't include the racial spells in the player's spell list.
2015-01-23 15:34:14 +01:00
scrawl
eede2c8e55 ESSImport: convert breath meter and skill increases 2015-01-20 19:30:39 +01:00
scrawl
06736e9e03 ESSImport: convert faction reactions and known dialogue topics 2015-01-20 15:56:07 +01:00
scrawl
19ed047dec ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring 2015-01-18 23:15:36 +01:00
scrawl
08ad4d73bb ESSImport: player is placed in correct cell, npc cellrefs work 2015-01-18 20:01:50 +01:00
scrawl
031eec4550 Starting ESS importer for Morrowind save files 2015-01-17 00:16:49 +01:00