elsid
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5859fd464c
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Add option to disable precompiled headers
To be able to use ccache.
Also fix compilation errors appeared due to absence of precompiled
headers.
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2024-03-08 02:11:51 +01:00 |
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AnyOldName3
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34fcfb63cf
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Eliminate redundant version checks
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2023-07-20 00:43:56 +01:00 |
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elsid
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1857d8a68c
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Use target_compile_options to add --coverage
|
2023-03-10 15:34:08 +01:00 |
|
elsid
|
cc066efa11
|
Fix identation in CMakeLists.txt
|
2023-03-10 15:28:06 +01:00 |
|
Alexei Kotov
|
9f49682d01
|
essimporter: refactor ESSImport::CellRef and fix doubled actors
|
2022-07-30 19:30:32 +03:00 |
|
elsid
|
7e6c13630a
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Use target_precompile_headers for the most expensive headers
|
2022-07-01 14:05:17 +00:00 |
|
jvoisin
|
8a63bc0def
|
Remove boost::filesystem from essimporter
|
2022-05-23 21:50:48 +02:00 |
|
MiroslavR
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f15de6d3ca
|
ESS-Importer: Convert magic projectiles (Closes #2320)
|
2017-09-20 18:58:56 +02:00 |
|
MiroslavR
|
6e869c3123
|
ESS-Importer: Convert ballistic projectiles (Feature #2320)
|
2017-09-15 00:07:19 +02:00 |
|
AnyOldName3
|
8c74f16247
|
Restore trailing new lines to shrink PR
|
2017-09-08 22:20:04 +01:00 |
|
AnyOldName3
|
5ce34f1cbf
|
Move new behaviour into macro to reduce code duplication
|
2017-09-08 22:17:42 +01:00 |
|
AnyOldName3
|
3c0ec0d6d0
|
If CMake supports it, sets the debugger working directory for Visual Studio
|
2017-09-08 17:26:46 +01:00 |
|
Phillip Andrews
|
c18fc113e5
|
Changed missing library dependencies to simple fix
|
2016-11-14 00:01:22 -06:00 |
|
Phillip Andrews
|
aeaedbc57a
|
Moved install commands to target-specific cmakelists so that all configurations work.
|
2016-11-13 22:49:01 -06:00 |
|
Phillip Andrews
|
59eba1dede
|
Changed tabs to spaces, oops
|
2016-11-13 16:59:36 -06:00 |
|
Phillip Andrews
|
1861302dbd
|
Include various libraries for Visual Studio environment
|
2016-11-13 14:27:59 -06:00 |
|
scrawl
|
cf95d3fc35
|
Refactor cmake scripts, reducing the amount of find_package(Boost)
|
2015-06-12 01:45:19 +02:00 |
|
scrawl
|
f3c79c0aa0
|
ESSImport: convert player DrawState, cleanup
|
2015-01-31 22:40:39 +01:00 |
|
scrawl
|
d34086ac8f
|
ESSImport: convert running global scripts
|
2015-01-27 23:05:20 +01:00 |
|
scrawl
|
b1bd236345
|
ESSImport: convert script local variables
Had to add special reading code to openmw, because the variable names are not stored.
|
2015-01-24 16:45:36 +01:00 |
|
scrawl
|
e203127952
|
ESSImport: read script variables (not converted yet)
|
2015-01-23 15:34:47 +01:00 |
|
scrawl
|
1e92cab3e7
|
ESSImport: read dialogue/journal records, not converted yet
|
2015-01-23 15:34:14 +01:00 |
|
scrawl
|
8e1eeccbe1
|
ESSImport: container state
|
2015-01-19 13:16:12 +01:00 |
|
scrawl
|
a7b82e5107
|
ESSImport: inventory loading works, equipment slots need more work
|
2015-01-19 12:22:51 +01:00 |
|
scrawl
|
ad398f0c65
|
ESSImport: convert kill counter
|
2015-01-19 09:29:30 +01:00 |
|
scrawl
|
19ed047dec
|
ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring
|
2015-01-18 23:15:36 +01:00 |
|
scrawl
|
08ad4d73bb
|
ESSImport: player is placed in correct cell, npc cellrefs work
|
2015-01-18 20:01:50 +01:00 |
|
scrawl
|
031eec4550
|
Starting ESS importer for Morrowind save files
|
2015-01-17 00:16:49 +01:00 |
|