scrawl
9b0ac4e299
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
scrawl
cc9b72b9b1
Removing some leftovers of mwRoot node
2013-02-26 14:01:10 +01:00
greye
6a8c532244
fix and unify object cell change update in mwrender
2013-02-24 15:04:56 +04:00
Chris Robinson
d2f5a886c7
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
Chris Robinson
94b93227d3
Treat activators as actors for rendering and mechanics
...
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
Chris Robinson
63e685ea39
Add a method to get the Animation from a Ptr
2013-01-16 09:59:19 -08:00
Chris Robinson
1ce8eaf52c
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/actors.cpp
apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Chris Robinson
8361192b64
Use typedefs for some maps and some cleanup
2013-01-15 11:10:41 -08:00
Chris Robinson
97f8c73d91
Remove some useless parameters
...
SceneNode::setVisibility merely passes the value to its attached object, of
which there are none at the point it would be called. Additionally, the method
is always called with enabled=true anyway.
2013-01-10 11:09:33 -08:00
Chris Robinson
efca5ded47
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
greye
0e3f70413e
a very little comments
2012-07-31 16:52:21 +04:00
greye
d6150b7482
high-level implementation, unstable
2012-07-30 23:28:14 +04:00
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
Marc Zinnschlag
87667ab57e
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
2012-06-29 16:48:50 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
Jason Hooks
ebab98a8a0
Restructuring things
2012-04-07 22:02:20 -04:00
Lukasz Gromanowski
6d6ed909bf
Issue #225 : Deallocate memory used by actors animations.
2012-03-27 00:31:15 +02:00
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
Jason Hooks
1d2e77d947
Turning off hardware skinning
2012-01-04 19:47:06 -05:00
Jason Hooks
653d999ac4
Animation creatures
2011-12-26 19:23:46 -05:00
Jason Hooks
1b835d6702
Cell changing fixes
2011-12-24 21:53:12 -05:00
Jason Hooks
d51dfebde1
NPCs fully rendered
2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9
Changing a lot of things
2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1
Putting the actors in a list
2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89
Filled out NpcAnimation and CreatureAnimation classes
2011-12-11 22:40:00 -05:00
Jason Hooks
5c48d8fc1e
more stuff
2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a
Empty npcs
2011-12-09 00:08:30 -05:00
Jason Hooks
7bd911b401
Problems with handles
2011-11-24 23:13:34 -05:00
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00