1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
Commit Graph

30 Commits

Author SHA1 Message Date
scrawl
9b0ac4e299 NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
scrawl
cc9b72b9b1 Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
greye
6a8c532244 fix and unify object cell change update in mwrender 2013-02-24 15:04:56 +04:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Chris Robinson
94b93227d3 Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
Chris Robinson
63e685ea39 Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
Chris Robinson
1ce8eaf52c Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Chris Robinson
8361192b64 Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
Chris Robinson
97f8c73d91 Remove some useless parameters
SceneNode::setVisibility merely passes the value to its attached object, of
which there are none at the point it would be called. Additionally, the method
is always called with enabled=true anyway.
2013-01-10 11:09:33 -08:00
Chris Robinson
efca5ded47 Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
greye
0e3f70413e a very little comments 2012-07-31 16:52:21 +04:00
greye
d6150b7482 high-level implementation, unstable 2012-07-30 23:28:14 +04:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
Marc Zinnschlag
87667ab57e Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
Marc Zinnschlag
76174098c7 Issue #107: CellStore moved from ESMS to MWWorld 2012-06-29 16:48:50 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Jason Hooks
ebab98a8a0 Restructuring things 2012-04-07 22:02:20 -04:00
Lukasz Gromanowski
6d6ed909bf Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
Marc Zinnschlag
16bc374921 animation updates were hooked up to the wrong update function 2012-01-23 14:33:06 +01:00
Jason Hooks
1d2e77d947 Turning off hardware skinning 2012-01-04 19:47:06 -05:00
Jason Hooks
653d999ac4 Animation creatures 2011-12-26 19:23:46 -05:00
Jason Hooks
1b835d6702 Cell changing fixes 2011-12-24 21:53:12 -05:00
Jason Hooks
d51dfebde1 NPCs fully rendered 2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9 Changing a lot of things 2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1 Putting the actors in a list 2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89 Filled out NpcAnimation and CreatureAnimation classes 2011-12-11 22:40:00 -05:00
Jason Hooks
5c48d8fc1e more stuff 2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a Empty npcs 2011-12-09 00:08:30 -05:00
Jason Hooks
7bd911b401 Problems with handles 2011-11-24 23:13:34 -05:00
Jason Hooks
16ff2a7a1b Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00