Andrei Kortunov
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eeffe2e557
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Check if item model exists inside drag and drop functions
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2018-08-03 16:42:43 +04:00 |
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Andrei Kortunov
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12144de8ed
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Initialize missing variables
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2018-08-01 20:18:37 +04:00 |
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Andrei Kortunov
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c0bed0fde2
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Handle case when index < 0
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2018-08-01 20:17:59 +04:00 |
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Andrei Kortunov
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770d86f9bd
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Initialize cubeSize variable for 360 degrees screenshots correctly
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2018-08-01 19:36:55 +04:00 |
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Andrei Kortunov
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a08048da4e
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Avoid dereference after null check
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2018-08-01 19:30:30 +04:00 |
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Marc Zinnschlag
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1c13256456
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Merged pull request #1829
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2018-08-01 16:17:37 +02:00 |
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Marc Zinnschlag
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0e75e3816a
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Merged pull request #1830
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2018-08-01 16:16:30 +02:00 |
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Marc Zinnschlag
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0c507b74bc
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Merge pull request #1832
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2018-08-01 16:13:59 +02:00 |
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Capostrophic
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be2e7e9e09
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Make casting caster-linked on-self effects no-op (bug #4378)
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2018-08-01 02:41:57 +03:00 |
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Andrei Kortunov
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5b92910829
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Limit difficulty scaling, as mentioned in docs
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2018-07-31 21:14:16 +04:00 |
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Andrei Kortunov
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0f2c3ecb17
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Rescale player avatar (bug #4539)
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2018-07-30 17:41:43 +04:00 |
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Capostrophic
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c79f96d0d2
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Implement ranged crits (feature #3703)
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2018-07-29 19:42:44 +03:00 |
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Andrei Kortunov
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1d463d129d
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Finish AiTarget package, if destination is blocked by other actor
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2018-07-29 19:41:31 +04:00 |
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Andrei Kortunov
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75835c8326
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Prevent NPC from chosing farther pathgrid node
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2018-07-29 18:18:05 +04:00 |
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Marc Zinnschlag
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9e6cba09a6
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Merged pull request #1827
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2018-07-29 12:52:51 +02:00 |
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Marc Zinnschlag
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78121c1774
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Merged pull request #1823
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2018-07-29 12:49:50 +02:00 |
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Marc Zinnschlag
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3ba9229f47
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Merged pull request #1815
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2018-07-29 12:48:20 +02:00 |
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Capostrophic
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9c8e284ead
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Fix quick key activation delay code (regression #4536)
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2018-07-29 12:52:29 +03:00 |
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Andrei Kortunov
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6d5d0039ec
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Make sure we apply OT_Murder only once
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2018-07-28 20:45:33 +04:00 |
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Andrei Kortunov
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bc82dbbd1b
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Do not try to find missing animated collision shape again and again
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2018-07-28 16:49:00 +04:00 |
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Marc Zinnschlag
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b7c159e5b6
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Merged pull request #1816
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2018-07-27 12:09:10 +02:00 |
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Marc Zinnschlag
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c508938674
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Merged pull request #1817
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2018-07-27 12:06:51 +02:00 |
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Marc Zinnschlag
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bbb22643e8
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Merge remote-tracking branch 'capostrophic/warning'
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2018-07-27 12:05:26 +02:00 |
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Capostrophic
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f7887ab05f
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Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
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2018-07-26 23:24:26 +03:00 |
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Capostrophic
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51d369d4da
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Add resumeGame method
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2018-07-26 20:35:34 +03:00 |
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Andrei Kortunov
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23d917df9c
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Do not use magic numbers in capacity calculations
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2018-07-26 18:06:36 +04:00 |
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Capostrophic
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cac2bc768e
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Fix NPC "can't teach more" message (bug #4494)
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2018-07-25 12:34:33 +03:00 |
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Andrei Kortunov
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8281fd903f
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Set movement speed to 0 when unconscious (bug #4519)
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2018-07-19 20:17:32 +04:00 |
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Marc Zinnschlag
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78a2725169
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Merged pull request #1806
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2018-07-17 12:42:41 +02:00 |
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Marc Zinnschlag
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326a3e61f4
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Merged pull request #1807
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2018-07-17 12:42:12 +02:00 |
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Andrei Kortunov
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38fa4e0a8a
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Do not play un-equipping animation when we switch to hand-to-hand
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2018-07-17 14:10:04 +04:00 |
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Andrei Kortunov
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edd5769022
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Show magic items count in spells window (feature #4509)
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2018-07-16 14:11:03 +04:00 |
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Andrei Kortunov
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30716344f2
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Fix possible division by zero in the fatigue calculation (bug #4510)
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2018-07-16 13:24:12 +04:00 |
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Andrei Kortunov
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3d1daaebab
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
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Bret Curtis
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99e4d49e7c
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Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
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2018-07-11 16:00:34 +02:00 |
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Andrei Kortunov
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70b6d4983d
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Use the DejaVuLGCSansMono.ttf in profilier output
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2018-07-11 14:41:49 +04:00 |
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Marc Zinnschlag
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ee759effce
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Merged pull request #1798
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2018-07-11 10:06:30 +02:00 |
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Andrei Kortunov
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c77c50e92b
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Make Equip console command to bypass most of restrictions (bug #4460)
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2018-07-11 00:06:21 +04:00 |
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Capostrophic
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5cb9dc9d12
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Use SpellTurnLeft/TurnRight animation groups
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2018-07-10 22:19:56 +03:00 |
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Bret Curtis
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df1576fcf5
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Merge branch 'master' into crossbowfix
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2018-07-10 19:15:37 +02:00 |
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Andrei Kortunov
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1c35e20fcc
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Use 1h animations as fallback for crossbows
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2018-07-10 17:02:51 +04:00 |
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Andrei Kortunov
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75dcbea365
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Apply weapon reload animations only for upper body
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2018-07-10 17:00:48 +04:00 |
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terrabyte25
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48296a7452
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Update trainingwindow.cpp
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2018-07-09 23:13:52 +04:00 |
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Alexander Stillich
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725cc94210
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Renamed cc_install to something less cryptic (crashCatcherInstall)
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2018-07-09 16:25:55 +02:00 |
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Doc West
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467989cdd5
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Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
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2018-07-09 16:25:55 +02:00 |
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Capostrophic
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d09c327b20
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Update changelog
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2018-07-09 12:36:19 +03:00 |
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Capostrophic
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14d3b213a1
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Fix double call of addContainerScripts on player in moveObject (fixes #4490)
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2018-07-08 23:08:57 +03:00 |
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Capostrophic
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bded697f07
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Make Goodbye block using hyperlinks
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2018-07-06 19:38:36 +03:00 |
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Marc Zinnschlag
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d9de8ccb5b
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Merged pull request #1781
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2018-07-06 11:55:45 +02:00 |
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Capostrophic
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9abfabb065
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Ensure forward-compatibility of death animations in old saves (fixes #4274)
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2018-07-05 22:49:40 +03:00 |
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