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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-19 12:40:49 +00:00

934 Commits

Author SHA1 Message Date
Alexei Kotov
abbbd8cf69 Fix interior sun direction (bug #7585) 2023-12-29 02:21:39 +03:00
psi29a
ff514df5a1 Merge branch 'distortion' into 'master'
Distortion

See merge request OpenMW/openmw!3536
2023-12-26 10:31:51 +00:00
Alexei Kotov
099c39ae87 Use fallback weather ripple settings (bug #7292) 2023-12-23 11:46:08 +03:00
Cody Glassman
187f63d3d3 support postprocess distortion 2023-12-21 10:56:38 -08:00
Zackhasacat
231803c6ea Merge branch 'sunvisibility' into 'master'
Make sun specularity behavior more intuitive (bug #6190)

Closes #6190

See merge request OpenMW/openmw!3535
2023-11-05 17:55:27 +00:00
AnyOldName3
e67135a517 Merge branch 'expiredborders' into 'master'
Fix #7621

Closes #7621

See merge request OpenMW/openmw!3533
2023-11-03 18:13:02 +00:00
Evil Eye
1e06d74f82 Fix #7621 2023-11-02 21:53:22 +01:00
elsid
f4efbcc1c4
Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
Cody Glassman
7e9690e531 [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
Alexei Kotov
0b8739711e Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)

See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Alexei Kotov
12abd30e9f Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
2023-10-29 04:11:40 +03:00
elsid
7e5a1cec04
Use settings values for Terrain settings 2023-10-27 22:32:20 +02:00
elsid
dcd81d026f
Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
elsid
08902371b4
Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
psi29a
01ee448c61 Merge branch 'settings_values_navigator' into 'master'
Use settings values for Navigator settings (#6876)

See merge request OpenMW/openmw!3468
2023-10-10 03:24:33 +00:00
elsid
7b4b8763ff
Use settings values for Post Processing settings 2023-10-08 11:58:16 +02:00
elsid
68de5690ef
Use settings values for Navigator settings 2023-10-01 11:10:04 +02:00
elsid
b3c8a15af1
Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
Petr Mikheev
c67b866a11 Replace const ESM::RefNum& -> ESM::RefNum 2023-09-15 19:38:09 +02:00
elsid
ad509bb954
Use settings values for Models settings 2023-09-09 13:12:08 +02:00
Alexei Kotov
80b7dec571 Prevent object paging from leaking Vvardenfell into other exteriors 2023-07-16 00:05:59 +03:00
elsid
0851f0705d
Use settings values for Groundcover settings 2023-07-08 12:08:27 +02:00
psi29a
cab47d0a2a Merge branch 'settings_values_general' into 'master'
Use settings values for General settings (#6876)

See merge request OpenMW/openmw!3198
2023-07-07 13:07:13 +00:00
elsid
ebb8fdc698
Use settings values for General settings 2023-07-04 21:40:04 +02:00
glassmancody.info
a659d2eaeb lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
elsid
04215ca9ec
Use settings values for Fog settings 2023-06-15 22:01:14 +02:00
Petr Mikheev
788a4d32aa Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty. 2023-05-29 18:47:27 +02:00
florent.teppe
ff9e04062d Applies changes from previous commit
from commit bb1d040ac82d96de98661cd00a9c2ff912e1e481
Was lost during rebase.
2023-05-29 12:10:42 +02:00
florent.teppe
b29be74491 ground cover manager and object paging exists per worldspace.
They don't work though. But at least it doesn't crash. You get a morrowind world on top of the skyrim world.
But it fixes the crashes.
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63 fixes errors and warnings
Applies review comments

getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.

applied review comments

use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
a9e0489867 fixes stutters => bugs in the way cells were updated. 2023-05-29 11:32:14 +02:00
florent.teppe
7bc4fc6bf9 Fix issues on terrain change
terrain Preloader now preloads the right terrain
2023-05-29 11:32:14 +02:00
florent.teppe
d0211acf9e Fixes bug in terrain loading + collision heightmap works
although terrain rendering is 100% broken right now
2023-05-29 11:32:13 +02:00
florent.teppe
e09cf6ac61 enable terrain takes a worldspace as input
enable terrain anslo switches the worldspace.
2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5 adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946 Terrain has a mandatory worldspace in constructor
getTerrainHeightAt takes a worldspace.

Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
elsid
bb1d040ac8
Use settings values for Cells settings 2023-05-22 17:36:23 +02:00
elsid
5d5e6844d1
Use settings values for Camera settings 2023-05-20 22:23:09 +02:00
glassmancody.info
06676fd623 lua - fix bounding box in active grid 2023-05-19 14:29:01 -07:00
Andrei Kortunov
e17281ac67 Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
psi29a
e37860c1dc Cherry pick 'openmw-48-stereo-fixes' into 'master'
Openmw 48 stereo fixes

See merge request OpenMW/openmw!2815
2023-03-12 22:20:23 +01:00
Petr Mikheev
e007dc9d6b Log reserving texture units 2023-03-04 00:55:34 +01:00
Alexei Dobrohotov
6aef366fd3 Attach shaders to geometry that lacks a stateset if necessary 2023-02-28 20:13:16 +03:00
Cody Glassman
924ba11826 Default shader at root
Assign a default shader to the scene root, otherwise objects without an assigned shader will use the FFP. An example of this is a trishape with no material, resulting in an empty stateset on the drawable level.
2023-02-26 09:32:25 -08:00
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
psi29a
4032c447e9 Merge branch 'load-ESM4-Cell' into 'master'
Can load and coc into an interrior oblivion cell

See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
psi29a
6559860310 Merge branch 'water_nm_to_vfs' into 'master'
Move water normal to vfs (#7180)

Closes #7180

See merge request OpenMW/openmw!2657
2023-01-30 13:18:27 +00:00
glassmancody.info
897ee702d1 move water normal to vfs 2023-01-29 11:14:08 -08:00
glassmancody.info
165013ddd6 remove redunant conditional checks when getting uniforms 2023-01-28 10:40:24 -08:00