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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-05 15:55:45 +00:00
Commit Graph

22 Commits

Author SHA1 Message Date
scrawl
271c921cf8 Add missing confirmation dialog for deleting map notes 2014-09-07 18:55:59 +02:00
scrawl
4f92044d71 Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
scrawl
44b517f66d Implement hiding inventory windows by double click on caption (Fixes #1690) 2014-08-06 20:13:58 +02:00
scrawl
1244da85df Make Detect Life spell detect NPCs when in werewolf form (Fixes #1527) 2014-06-17 16:27:33 +02:00
scrawl
028e00c98f Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
scrawl
961c4d4dc4 Fixes #772: Give scripts a chance to run before updating map, so that disabled objects are not visible 2014-05-11 18:01:47 +02:00
scrawl
d86585b153 Fix clearing of local map markers
destroyWidget changes the child count, so the for loop is flawed.
2014-05-10 01:07:40 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
30666f2cce Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
Bret Curtis
ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
Marc Zinnschlag
21f502df34 compatibility fix 2014-02-03 11:20:55 +01:00
Alexander "Ace" Olofsson
e3d85af70a Fix an issue with int32_t being unknown on windows. 2014-02-02 13:57:19 +01:00
Marc Zinnschlag
1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
365ae15532 Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
scrawl
e0de76a6f7 Save/load global map 2014-01-25 19:06:14 +01:00
scrawl
f09328ca84 Clear global map overlay when starting/loading a game 2014-01-25 13:34:56 +01:00
scrawl
5729672262 Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
scrawl
3604b9d171 Closes #566: In interior cells, update global map position marker using the first exterior teleport door 2013-12-31 18:35:46 +01:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
fstp
a3b2a76e60 Added virtual destructors to classes LocalMapBase and EffectEditorBase. 2013-06-09 23:08:57 +02:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00